/external/deqp/modules/gles3/functional/ |
H A D | es3fLifetimeTests.cpp | 259 initBuffer(gl(), seed, GL_STATIC_DRAW, buffer); local 383 initBuffer(gl(), seed, GL_STATIC_DRAW, *posBuf); local
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H A D | es3fDrawTests.cpp | 722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); 729 ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW); 736 ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW); 745 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 131 gl.bufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); 231 gl.bufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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H A D | es31fAdvancedBlendTests.cpp | 438 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size()*sizeof(indices[0])), &indices[0], GL_STATIC_DRAW); 441 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STATIC_DRAW); 446 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(colors.size()*sizeof(colors[0])), &colors[0], GL_STATIC_DRAW);
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H A D | es31fTextureBufferTests.cpp | 374 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW); 445 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW); 526 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW);
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H A D | es31fTextureMultisampleTests.cpp | 390 gl.bufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(m_testTriangles.size() * sizeof(Triangle)), &m_testTriangles[0], GL_STATIC_DRAW); 482 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); 678 gl.bufferData (GL_ARRAY_BUFFER, (int)(gridData.size() * sizeof(tcu::Vec4)), gridData[0].getPtr(), GL_STATIC_DRAW); 1003 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); 1378 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW); 1463 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
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H A D | es31fTextureSpecificationTests.cpp | 452 glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); 559 glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); 744 glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW);
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H A D | es31fShaderTextureSizeTests.cpp | 183 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fDrawElementsBaseVertexTests.cpp | 400 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW)); 414 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)sizeof(indices), &indices[0], GL_STATIC_DRAW));
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H A D | es31fMultisampleShaderRenderCase.cpp | 164 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 779 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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H A D | es31fMultisampleTests.cpp | 326 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW); 334 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexColors), &vertexColors[0], GL_STATIC_DRAW);
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H A D | es31fNegativeComputeTests.cpp | 542 ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW); 571 ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 473 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW); 550 gl.bufferData(GL_ARRAY_BUFFER, int(m_drawCount * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
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/external/deqp/modules/glshared/ |
H A D | glsStateChangePerfTestCases.cpp | 253 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(indices.size() * sizeof(GLushort)), &(indices[0]), GL_STATIC_DRAW); 283 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(coords.size() * sizeof(GLfloat)), &(coords[0]), GL_STATIC_DRAW);
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H A D | glsBufferTestUtil.cpp | 161 case GL_STATIC_DRAW: return "static_draw"; 603 glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STATIC_DRAW); 609 glBufferData (GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size()*sizeof(indices[0])), &indices[0], GL_STATIC_DRAW);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
H A D | OGLES2ChameleonMan.cpp | 364 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW); 374 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
H A D | OGLES2HelloAPI_OSX.mm | 312 Note the last argument - GL_STATIC_DRAW. This tells the driver that we intend to read from the buffer on the GPU, and don't intend 315 glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
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H A D | OGLES2HelloAPI_LinuxX11.cpp | 410 Note the last argument - GL_STATIC_DRAW. This tells the driver that we intend to read from the buffer on the GPU, and don't intend
413 glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
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/external/autotest/client/deps/glbench/src/ |
H A D | utils.cc | 199 glBufferData(target, size, data, GL_STATIC_DRAW);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_bufferobjects.c | 263 case GL_STATIC_DRAW:
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 366 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_comparisonValueArray.size()*sizeof(float)), &m_comparisonValueArray[0], GL_STATIC_DRAW); 639 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 370 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_comparisonValueArray.size()*sizeof(float)), &m_comparisonValueArray[0], GL_STATIC_DRAW); 647 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
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/external/deqp/modules/gles3/stress/ |
H A D | es3sDrawTests.cpp | 119 gl.bufferData(GL_ARRAY_BUFFER, int(m_bufferedElements * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); 124 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW);
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H A D | es3sSpecialFloatTests.cpp | 659 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridVertices.size() * sizeof(tcu::Vec4)), &gridVertices[0], GL_STATIC_DRAW); 663 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridAttributes.size() * sizeof(tcu::UVec4)), &gridAttributes[0], GL_STATIC_DRAW); 667 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW); 1099 gl.bufferData(GL_PIXEL_UNPACK_BUFFER, (glw::GLsizeiptr)(texData.size() * sizeof(deUint32)), &texData[0], GL_STATIC_DRAW); 1121 gl.bufferData(GL_PIXEL_UNPACK_BUFFER, (glw::GLsizeiptr)(texData.size() * sizeof(deUint32)), &texData[0], GL_STATIC_DRAW);
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/external/deqp/modules/egl/ |
H A D | teglRobustnessTests.cpp | 858 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW)); 1000 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW)); 1335 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW)); 1349 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(tcu::Vec4), &(refValues[0]), GL_STATIC_DRAW)); 1364 GLU_CHECK_GLW_CALL(m_gl, bufferData(resType, sizeof(tcu::Vec4), &(refValues[bufNdx]), GL_STATIC_DRAW));
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