/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_tex_validate.c | 77 int width, height, depth; local 109 * rendering into an immutable-format depth texture we may have to rebase 132 intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth); 137 width, height, depth, validate_last_level + 1); 148 depth,
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H A D | gen8_depth_state.c | 35 * Helper function to emit depth related command packets. 48 uint32_t depth, 54 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */ 79 OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | mocs_wb); 81 OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0)); 160 unsigned int depth = 1; local 174 depth = MAX2(irb->layer_count, 1); 188 depth *= 6; 192 depth = MAX2(mt->logical_depth0, 1); 198 /* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth 38 emit_depth_packets(struct brw_context *brw, struct intel_mipmap_tree *depth_mt, uint32_t depthbuffer_format, uint32_t depth_surface_type, bool depth_writable, struct intel_mipmap_tree *stencil_mt, bool stencil_writable, bool hiz, uint32_t width, uint32_t height, uint32_t depth, uint32_t lod, uint32_t min_array_element) argument [all...] |
H A D | intel_mipmap_tree.h | 106 * The exact semantics of depth varies according to the texture target: 107 * - For GL_TEXTURE_CUBE_MAP, depth is 6. 108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is 110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its 112 * - For other texture types, depth is 1. 113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by 116 GLuint depth; member in struct:intel_mipmap_level 131 * layers in a 3D texture. The list's length is \c depth. 395 * However, for textures and renderbuffers with packed depth/stencil formats 448 * extra width, height, and or depth tha [all...] |
/external/opencv/otherlibs/highgui/ |
H A D | grfmt_bmp.h | 87 int width, int height, int depth, int channels );
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H A D | grfmt_sunras.h | 94 int width, int height, int depth, int channels );
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H A D | grfmt_base.h | 86 int m_bit_depth;// bit depth per channel (normally 8) 88 bool m_native_depth;// use the native bit depth of the image 100 virtual bool IsFormatSupported( int depth ); 102 int width, int height, int depth, int channels ) = 0;
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H A D | loadsave.cpp | 393 int depth = 8; local 429 depth = reader->GetDepth(); 438 if(reader->IsFloat() && depth != 8) 441 type = ( depth <= 8 ) ? CV_8U : ( depth <= 16 ) ? CV_16U : CV_32S; 447 if(reader->IsFloat() && depth != 8) 450 type = ( depth <= 8 ) ? IPL_DEPTH_8U : ( depth <= 16 ) ? IPL_DEPTH_16U : IPL_DEPTH_32S;
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | Compiler.cpp | 213 unsigned int depth = validator.analyzeCallDepth(); local 215 if(depth == 0) 221 else if(depth == UINT_MAX) 227 else if(depth > maxCallStackDepth)
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/external/toybox/toys/posix/ |
H A D | du.c | 32 -d N only depth < N 42 unsigned long depth, total; 57 if (TT.maxdepth && TT.depth > TT.maxdepth) return; 134 TT.depth++; 136 } else TT.depth--;
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/external/v8/src/compiler/ |
H A D | ast-graph-builder.h | 459 void Poke(int depth, Node* node) { argument 460 DCHECK(depth >= 0 && depth < stack_height()); 461 int index = static_cast<int>(values()->size()) - depth - 1; 464 Node* Peek(int depth) { argument 465 DCHECK(depth >= 0 && depth < stack_height()); 466 int index = static_cast<int>(values()->size()) - depth - 1; 469 void Drop(int depth) { argument 470 DCHECK(depth > 474 int depth = stack_height() - trim_to_height; local [all...] |
/external/webrtc/webrtc/modules/desktop_capture/x11/ |
H A D | x_server_pixel_buffer.h | 61 bool InitPixmaps(int depth);
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/external/ImageMagick/tests/ |
H A D | cli-colorspace.tap | 20 depth=`eval ${MAGICK} xc:none -format '%[fx:QuantumRange]' info:-` 21 if [ "X$depth" = "X255" ]; then
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/external/compiler-rt/lib/sanitizer_common/tests/ |
H A D | standalone_malloc_test.cc | 59 template <int depth> 64 DeepStack<depth - 1>::run(t);
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/external/deqp/framework/common/ |
H A D | tcuCompressedTexture.hpp | 114 CompressedTexture (CompressedTexFormat format, int width, int height, int depth = 1); 118 void setStorage (CompressedTexFormat format, int width, int height, int depth = 1);
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/external/libphonenumber/ |
H A D | update-from-external.sh | 30 (cd $tmp; git clone -q -b $TAG --depth 1 $SOURCE source)
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_state_blend.c | 109 softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) argument 111 FREE( depth );
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_resource.c | 80 base_level_size.depth = 1; 94 base_level_size.depth = res->depth0;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tex_layout.c | 131 GLuint depth = mt->physical_depth0; /* number of array layers. */ local 166 height, depth);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DVolumeTexture9.hpp | 31 Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 72 const unsigned int depth; member in class:D3D9::Direct3DVolumeTexture9
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/external/ImageMagick/coders/ |
H A D | sun.c | 238 depth, 315 sun_info.depth=ReadBlobMSBLong(image); 328 if ((sun_info.depth != 1) && (sun_info.depth != 8) && 329 (sun_info.depth != 24) && (sun_info.depth != 32)) 336 image->depth=sun_info.depth <= 8 ? sun_info.depth : 338 if (sun_info.depth < 2 233 depth, member in struct:_SUNInfo 751 depth, member in struct:_SUNInfo [all...] |
/external/eigen/demos/opengl/ |
H A D | camera.cpp | 246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const 249 return unProject(uv, depth, inv); 252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const argument 258 a.x() *= depth/mProjectionMatrix(0,0); 259 a.y() *= depth/mProjectionMatrix(1,1); 260 a.z() = -depth;
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/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_debug_flush.c | 84 debug_flush_capture_frame(int start, int depth) argument 88 frames = CALLOC(depth, sizeof(*frames)); 92 debug_backtrace_capture(frames, start, depth); 184 unsigned start, unsigned depth, 190 frame = debug_flush_capture_frame(start, depth); 196 debug_backtrace_dump(frame, depth); 183 debug_flush_alert(const char *s, const char *op, unsigned start, unsigned depth, boolean continued, boolean capture, const struct debug_stack_frame *frame) argument
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H A D | u_surface.c | 122 unsigned width, unsigned height, unsigned depth, 130 for (z = 0; z < depth; ++z) { 227 unsigned depth, 232 for (layer = z; layer < depth; layer++) { 286 dst_box.depth = src_box.depth; 371 assert(src_box.depth == 1); 378 src_box.width, src_box.height, src_box.depth, 490 double depth, 522 uint64_t zstencil = util_pack64_z_stencil(format, depth, stenci 118 util_copy_box(ubyte * dst, enum pipe_format format, unsigned dst_stride, unsigned dst_slice_stride, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned width, unsigned height, unsigned depth, const ubyte * src, int src_stride, unsigned src_slice_stride, unsigned src_x, unsigned src_y, unsigned src_z) argument 218 util_fill_box(ubyte * dst, enum pipe_format format, unsigned stride, unsigned layer_stride, unsigned x, unsigned y, unsigned z, unsigned width, unsigned height, unsigned depth, union util_color *uc) argument 487 util_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) argument 626 unsigned width = 1, height = 1, depth = 1; local [all...] |
/external/mesa3d/src/gallium/drivers/ilo/ |
H A D | ilo_blit.c | 63 double depth, 71 buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil)) 78 ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil); 111 double depth, 128 dst, clear_flags, depth, stencil, dstx, dsty, width, height)) 132 dst, clear_flags, depth, stencil, dstx, dsty, width, height); 60 ilo_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument 108 ilo_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) argument
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
H A D | nv30_clear.c | 44 pack_zeta(enum pipe_format format, double depth, unsigned stencil) argument 46 uint32_t zuint = (uint32_t)(depth * 4294967295.0); 54 const union pipe_color_union *color, double depth, unsigned stencil) 73 zeta = pack_zeta(fb->zsbuf->format, depth, stencil); 163 unsigned buffers, double depth, unsigned stencil, 220 PUSH_DATA (push, pack_zeta(ps->format, depth, stencil)); 53 nv30_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument 162 nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) argument
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