Searched refs:depth (Results 226 - 250 of 1467) sorted by relevance

1234567891011>>

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_tex_validate.c77 int width, height, depth; local
109 * rendering into an immutable-format depth texture we may have to rebase
132 intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth);
137 width, height, depth, validate_last_level + 1);
148 depth,
H A Dgen8_depth_state.c35 * Helper function to emit depth related command packets.
48 uint32_t depth,
54 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
79 OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | mocs_wb);
81 OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0));
160 unsigned int depth = 1; local
174 depth = MAX2(irb->layer_count, 1);
188 depth *= 6;
192 depth = MAX2(mt->logical_depth0, 1);
198 /* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth
38 emit_depth_packets(struct brw_context *brw, struct intel_mipmap_tree *depth_mt, uint32_t depthbuffer_format, uint32_t depth_surface_type, bool depth_writable, struct intel_mipmap_tree *stencil_mt, bool stencil_writable, bool hiz, uint32_t width, uint32_t height, uint32_t depth, uint32_t lod, uint32_t min_array_element) argument
[all...]
H A Dintel_mipmap_tree.h106 * The exact semantics of depth varies according to the texture target:
107 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
108 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
110 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
112 * - For other texture types, depth is 1.
113 * - Additionally, for UMS and CMS miptrees, depth is multiplied by
116 GLuint depth; member in struct:intel_mipmap_level
131 * layers in a 3D texture. The list's length is \c depth.
395 * However, for textures and renderbuffers with packed depth/stencil formats
448 * extra width, height, and or depth tha
[all...]
/external/opencv/otherlibs/highgui/
H A Dgrfmt_bmp.h87 int width, int height, int depth, int channels );
H A Dgrfmt_sunras.h94 int width, int height, int depth, int channels );
H A Dgrfmt_base.h86 int m_bit_depth;// bit depth per channel (normally 8)
88 bool m_native_depth;// use the native bit depth of the image
100 virtual bool IsFormatSupported( int depth );
102 int width, int height, int depth, int channels ) = 0;
H A Dloadsave.cpp393 int depth = 8; local
429 depth = reader->GetDepth();
438 if(reader->IsFloat() && depth != 8)
441 type = ( depth <= 8 ) ? CV_8U : ( depth <= 16 ) ? CV_16U : CV_32S;
447 if(reader->IsFloat() && depth != 8)
450 type = ( depth <= 8 ) ? IPL_DEPTH_8U : ( depth <= 16 ) ? IPL_DEPTH_16U : IPL_DEPTH_32S;
/external/swiftshader/src/OpenGL/compiler/
H A DCompiler.cpp213 unsigned int depth = validator.analyzeCallDepth(); local
215 if(depth == 0)
221 else if(depth == UINT_MAX)
227 else if(depth > maxCallStackDepth)
/external/toybox/toys/posix/
H A Ddu.c32 -d N only depth < N
42 unsigned long depth, total;
57 if (TT.maxdepth && TT.depth > TT.maxdepth) return;
134 TT.depth++;
136 } else TT.depth--;
/external/v8/src/compiler/
H A Dast-graph-builder.h459 void Poke(int depth, Node* node) { argument
460 DCHECK(depth >= 0 && depth < stack_height());
461 int index = static_cast<int>(values()->size()) - depth - 1;
464 Node* Peek(int depth) { argument
465 DCHECK(depth >= 0 && depth < stack_height());
466 int index = static_cast<int>(values()->size()) - depth - 1;
469 void Drop(int depth) { argument
470 DCHECK(depth >
474 int depth = stack_height() - trim_to_height; local
[all...]
/external/webrtc/webrtc/modules/desktop_capture/x11/
H A Dx_server_pixel_buffer.h61 bool InitPixmaps(int depth);
/external/ImageMagick/tests/
H A Dcli-colorspace.tap20 depth=`eval ${MAGICK} xc:none -format '%[fx:QuantumRange]' info:-`
21 if [ "X$depth" = "X255" ]; then
/external/compiler-rt/lib/sanitizer_common/tests/
H A Dstandalone_malloc_test.cc59 template <int depth>
64 DeepStack<depth - 1>::run(t);
/external/deqp/framework/common/
H A DtcuCompressedTexture.hpp114 CompressedTexture (CompressedTexFormat format, int width, int height, int depth = 1);
118 void setStorage (CompressedTexFormat format, int width, int height, int depth = 1);
/external/libphonenumber/
H A Dupdate-from-external.sh30 (cd $tmp; git clone -q -b $TAG --depth 1 $SOURCE source)
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_blend.c109 softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) argument
111 FREE( depth );
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_resource.c80 base_level_size.depth = 1;
94 base_level_size.depth = res->depth0;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tex_layout.c131 GLuint depth = mt->physical_depth0; /* number of array layers. */ local
166 height, depth);
/external/swiftshader/src/D3D9/
H A DDirect3DVolumeTexture9.hpp31 Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
72 const unsigned int depth; member in class:D3D9::Direct3DVolumeTexture9
/external/ImageMagick/coders/
H A Dsun.c238 depth,
315 sun_info.depth=ReadBlobMSBLong(image);
328 if ((sun_info.depth != 1) && (sun_info.depth != 8) &&
329 (sun_info.depth != 24) && (sun_info.depth != 32))
336 image->depth=sun_info.depth <= 8 ? sun_info.depth :
338 if (sun_info.depth < 2
233 depth, member in struct:_SUNInfo
751 depth, member in struct:_SUNInfo
[all...]
/external/eigen/demos/opengl/
H A Dcamera.cpp246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const
249 return unProject(uv, depth, inv);
252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const argument
258 a.x() *= depth/mProjectionMatrix(0,0);
259 a.y() *= depth/mProjectionMatrix(1,1);
260 a.z() = -depth;
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_debug_flush.c84 debug_flush_capture_frame(int start, int depth) argument
88 frames = CALLOC(depth, sizeof(*frames));
92 debug_backtrace_capture(frames, start, depth);
184 unsigned start, unsigned depth,
190 frame = debug_flush_capture_frame(start, depth);
196 debug_backtrace_dump(frame, depth);
183 debug_flush_alert(const char *s, const char *op, unsigned start, unsigned depth, boolean continued, boolean capture, const struct debug_stack_frame *frame) argument
H A Du_surface.c122 unsigned width, unsigned height, unsigned depth,
130 for (z = 0; z < depth; ++z) {
227 unsigned depth,
232 for (layer = z; layer < depth; layer++) {
286 dst_box.depth = src_box.depth;
371 assert(src_box.depth == 1);
378 src_box.width, src_box.height, src_box.depth,
490 double depth,
522 uint64_t zstencil = util_pack64_z_stencil(format, depth, stenci
118 util_copy_box(ubyte * dst, enum pipe_format format, unsigned dst_stride, unsigned dst_slice_stride, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned width, unsigned height, unsigned depth, const ubyte * src, int src_stride, unsigned src_slice_stride, unsigned src_x, unsigned src_y, unsigned src_z) argument
218 util_fill_box(ubyte * dst, enum pipe_format format, unsigned stride, unsigned layer_stride, unsigned x, unsigned y, unsigned z, unsigned width, unsigned height, unsigned depth, union util_color *uc) argument
487 util_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) argument
626 unsigned width = 1, height = 1, depth = 1; local
[all...]
/external/mesa3d/src/gallium/drivers/ilo/
H A Dilo_blit.c63 double depth,
71 buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil))
78 ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
111 double depth,
128 dst, clear_flags, depth, stencil, dstx, dsty, width, height))
132 dst, clear_flags, depth, stencil, dstx, dsty, width, height);
60 ilo_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
108 ilo_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) argument
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_clear.c44 pack_zeta(enum pipe_format format, double depth, unsigned stencil) argument
46 uint32_t zuint = (uint32_t)(depth * 4294967295.0);
54 const union pipe_color_union *color, double depth, unsigned stencil)
73 zeta = pack_zeta(fb->zsbuf->format, depth, stencil);
163 unsigned buffers, double depth, unsigned stencil,
220 PUSH_DATA (push, pack_zeta(ps->format, depth, stencil));
53 nv30_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
162 nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) argument

Completed in 625 milliseconds

1234567891011>>