Searched refs:ATTACK (Results 1 - 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGenericAnimationComponent.java48 case ATTACK:
49 mSprite.playAnimation(Animation.ATTACK);
79 public static final int ATTACK = 2; field in class:GenericAnimationComponent.Animation
H A DEnemyAnimationComponent.java31 ATTACK, enum constant in enum:EnemyAnimationComponent.EnemyAnimations
76 if (currentAction == GameObject.ActionType.ATTACK) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal());
107 if (currentAction != GameObject.ActionType.ATTACK
H A DCrusherAndouComponent.java44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DAttackAtDistanceComponent.java62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DHotSpotSystem.java40 public static final int ATTACK = 7; field in class:HotSpotSystem.HotSpotType
H A DNPCAnimationComponent.java207 } else if (currentAction == ActionType.ATTACK) {
237 } else if (currentAction == ActionType.ATTACK) {
275 } else if (currentAction == ActionType.ATTACK) {
285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) {
H A DPopOutComponent.java93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DSleeperComponent.java79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DNPCComponent.java171 } else if (hotSpot == HotSpotSystem.HotSpotType.ATTACK && !mPauseOnAttack) {
235 case HotSpotSystem.HotSpotType.ATTACK:
243 parentObject.setCurrentAction(ActionType.ATTACK);
H A DGameObject.java62 ATTACK, enum constant in enum:GameObject.ActionType
H A DLauncherComponent.java77 parentObject.setCurrentAction(ActionType.ATTACK);
H A DPatrolComponent.java239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
H A DAnimationComponent.java259 } else if (currentAction == ActionType.ATTACK) {
H A DGameObjectFactory.java1388 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 2);
1451 gun.setRequiredAction(GameObject.ActionType.ATTACK);
1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1569 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 10);
1664 gun.setRequiredAction(GameObject.ActionType.ATTACK);
1689 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1790 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 8);
1873 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1954 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 3);
2025 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK
[all...]
H A DPlayerComponent.java376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);

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