Searched refs:BackBufferCount (Results 1 - 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
H A DDirect3DSwapChain8.cpp147 ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers
149 if(presentParameters->BackBufferCount == 0)
151 presentParameters->BackBufferCount = 1;
184 for(int i = 0; i < (int)presentParameters->BackBufferCount; i++)
H A DDirect3DDevice8.cpp506 if(presentParameters->BackBufferCount > 3)
511 if(presentParameters->BackBufferCount == 0)
513 presentParameters->BackBufferCount = 1;
/external/swiftshader/src/D3D9/
H A DDirect3DSwapChain9.cpp321 ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers
323 if(presentParameters->BackBufferCount == 0)
325 presentParameters->BackBufferCount = 1;
358 for(int i = 0; i < (int)presentParameters->BackBufferCount; i++)
H A DDirect3DDevice9.cpp505 if(presentParameters->BackBufferCount > 3)
/external/mesa3d/src/gallium/state_trackers/nine/
H A Dswapchain9.c149 (pParams->BackBufferCount <= 1), D3DERR_INVALIDCALL);
150 user_assert(pDevice->ex || pParams->BackBufferCount <=
152 user_assert(!pDevice->ex || pParams->BackBufferCount <=
163 "BackBufferCount: %u\n"
176 pParams->BackBufferCount,
185 if (pParams->BackBufferCount == 0) {
186 pParams->BackBufferCount = 1;
981 user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);
1109 int count = pParams->BackBufferCount;
/external/swiftshader/include/Direct3D/
H A Dd3d8types.h1377 UINT BackBufferCount; member in struct:_D3DPRESENT_PARAMETERS_
/external/mesa3d/include/D3D9/
H A Dd3d9types.h1683 UINT BackBufferCount; member in struct:_D3DPRESENT_PARAMETERS_

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