Searched refs:CHAN_TO_FLOAT (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/swrast/
H A Ds_chan.h75 #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c) macro
87 #define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF))) macro
99 #define CHAN_TO_FLOAT(c) (c) macro
H A Ds_lines.c174 rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
175 gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
176 bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
181 rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
182 gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
183 bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
H A Ds_texcombine.c121 rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
122 rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
123 rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
124 rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
639 primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
640 primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
641 primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
642 primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
H A Ds_triangle.c942 rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
943 gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
944 bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
949 rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
950 gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
951 bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
956 rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[VARYING_SLOT_COL1][0];
957 gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[VARYING_SLOT_COL1][1];
958 bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[VARYING_SLOT_COL1][2];
H A Ds_points.c524 rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
525 gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
526 bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
/external/mesa3d/src/mesa/tnl/
H A Dt_vertex_generic.c685 out[0] = CHAN_TO_FLOAT(c[0]);
686 out[1] = CHAN_TO_FLOAT(c[1]);
687 out[2] = CHAN_TO_FLOAT(c[2]);
688 out[3] = CHAN_TO_FLOAT(c[3]);

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