/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 46 case GL_BOOL_VEC4: 69 case GL_BOOL_VEC4: 120 case GL_BOOL_VEC4: 159 case GL_BOOL_VEC4:
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H A D | Program.cpp | 461 else if(targetUniform->type == GL_BOOL_VEC4) 760 else if(targetUniform->type == GL_BOOL_VEC4) 919 case GL_BOOL_VEC4: applyUniform4bv(location, size, b); break;
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 37 DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1)
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 873 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4;
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H A D | gluStrUtil.inl | 968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 214 case GL_BOOL_VEC4: 247 case GL_BOOL_VEC4: 353 case GL_BOOL_VEC4: 420 case GL_BOOL_VEC4:
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H A D | Program.cpp | 474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 1090 case GL_BOOL_VEC4: applyUniform4bv(device, location, size, b); break;
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 388 #define GL_BOOL_VEC4 0x8B59
macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 412 #define GL_BOOL_VEC4 0x8B59
macro
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1337 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 846 #define GL_BOOL_VEC4 0x8B59
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE },
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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H A D | gl31.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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H A D | gl32.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 321 #define GL_BOOL_VEC4 0x8B59 macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 3411 case 4: return GL_BOOL_VEC4;
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 745 #define GL_BOOL_VEC4 0x8B59 macro
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H A D | glext.h | 615 #define GL_BOOL_VEC4 0x8B59 macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 745 #define GL_BOOL_VEC4 0x8B59 macro
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H A D | glext.h | 615 #define GL_BOOL_VEC4 0x8B59 macro
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |