Searched refs:GL_FLOAT (Results 1 - 25 of 288) sorted by relevance

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/external/mesa3d/prebuilt-intermediates/main/
H A Dformat_info.h1248 GL_FLOAT,
1261 GL_FLOAT,
1274 GL_FLOAT,
1287 GL_FLOAT,
1300 GL_FLOAT,
1313 GL_FLOAT,
1326 GL_FLOAT,
1339 GL_FLOAT,
1352 GL_FLOAT,
1365 GL_FLOAT,
[all...]
/external/mesa3d/src/mesa/vbo/
H A Dvbo_context.h154 case GL_FLOAT:
170 case GL_FLOAT:
194 case GL_FLOAT:
/external/autotest/client/deps/glbench/src/
H A Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
H A Dfillratetest.cc94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
H A Dtexturetest.cc50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
H A Dvaryingsandddxytest.cc130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
H A Dglinterfacetest.cc42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0);
235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3));
239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5));
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
/external/mesa3d/src/glx/
H A Dvertarr.c109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
206 __indirect_glNormalPointer(GL_FLOAT, trueStride,
210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_swtnl_t.c36 case GL_FLOAT:
66 .type = GL_FLOAT,
70 .type = GL_FLOAT,
82 .type = GL_FLOAT,
86 .type = GL_FLOAT,
90 .type = GL_FLOAT,
94 .type = GL_FLOAT,
98 .type = GL_FLOAT,
/external/swiftshader/src/OpenGL/libGL/
H A DShader.cpp292 case GL_FLOAT: return true;
305 case GL_FLOAT: return true;
318 case GL_FLOAT: return true;
331 case GL_FLOAT: return true;
344 case GL_FLOAT: return true;
348 case GL_FLOAT: return false;
H A Dutilities.cpp33 case GL_FLOAT:
71 case GL_FLOAT:
78 return GL_FLOAT;
98 case GL_FLOAT: return sizeof(GLfloat);
112 case GL_FLOAT:
146 case GL_FLOAT:
265 case GL_FLOAT:
337 case GL_FLOAT:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp308 case GL_FLOAT: return true;
321 case GL_FLOAT: return true;
334 case GL_FLOAT: return true;
347 case GL_FLOAT: return true;
360 case GL_FLOAT: return true;
364 case GL_FLOAT: return false;
H A DFramebuffer.cpp565 case sw::FORMAT_R16F: return GL_FLOAT;
566 case sw::FORMAT_G16R16F: return GL_FLOAT;
567 case sw::FORMAT_B16G16R16F: return GL_FLOAT;
568 case sw::FORMAT_A16B16G16R16F: return GL_FLOAT;
569 case sw::FORMAT_R32F: return GL_FLOAT;
570 case sw::FORMAT_G32R32F: return GL_FLOAT;
571 case sw::FORMAT_B32G32R32F: return GL_FLOAT;
572 case sw::FORMAT_X32B32G32R32F: return GL_FLOAT;
573 case sw::FORMAT_A32B32G32R32F: return GL_FLOAT;
650 case sw::FORMAT_D32FS8_SHADOW: return GL_FLOAT;
[all...]
H A Dutilities.cpp58 InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F);
75 InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F);
88 InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F);
101 InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F);
115 InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT);
116 InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT);
117 InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT);
139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
184 case GL_FLOAT:
249 case GL_FLOAT
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
[all...]
H A Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
[all...]
H A Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
[all...]
/external/mesa3d/src/mesa/main/
H A Darrayobj.c231 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
284 init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
287 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
290 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
293 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
296 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
302 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
305 init_array(ctx, vao, i, 4, GL_FLOAT);
H A Dglformats.c290 case GL_FLOAT:
330 case GL_FLOAT:
442 case GL_FLOAT:
546 case GL_FLOAT:
1937 case GL_FLOAT:
1961 case GL_FLOAT:
1978 case GL_FLOAT:
1993 case GL_FLOAT:
2025 case GL_FLOAT:
2041 case GL_FLOAT
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/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset);
357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0);
643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4));
914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
920 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL);
921 gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (deUint8*)DE_NULL + sizeof(tcu::Vec4));
936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALS
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fPixelBufferObjectTests.cpp321 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, positions));
322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors));
511 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT);
513 readPixelsType = GL_FLOAT;
520 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT);
522 readPixelsType = GL_FLOAT;
529 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT);
531 readPixelsType = GL_FLOAT;
/external/eigen/demos/opengl/
H A Dicosphere.cpp108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data());

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