/external/mesa3d/prebuilt-intermediates/main/ |
H A D | format_info.h | 1248 GL_FLOAT, 1261 GL_FLOAT, 1274 GL_FLOAT, 1287 GL_FLOAT, 1300 GL_FLOAT, 1313 GL_FLOAT, 1326 GL_FLOAT, 1339 GL_FLOAT, 1352 GL_FLOAT, 1365 GL_FLOAT, [all...] |
/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_context.h | 154 case GL_FLOAT: 170 case GL_FLOAT: 194 case GL_FLOAT:
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/external/autotest/client/deps/glbench/src/ |
H A D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | fillratetest.cc | 94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | texturetest.cc | 50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); 54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
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H A D | varyingsandddxytest.cc | 130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | glinterfacetest.cc | 42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0); 235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3)); 239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5));
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); 92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
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/external/mesa3d/src/glx/ |
H A D | vertarr.c | 109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} 195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, 206 __indirect_glNormalPointer(GL_FLOAT, trueStride, 210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_swtnl_t.c | 36 case GL_FLOAT: 66 .type = GL_FLOAT, 70 .type = GL_FLOAT, 82 .type = GL_FLOAT, 86 .type = GL_FLOAT, 90 .type = GL_FLOAT, 94 .type = GL_FLOAT, 98 .type = GL_FLOAT,
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.cpp | 292 case GL_FLOAT: return true; 305 case GL_FLOAT: return true; 318 case GL_FLOAT: return true; 331 case GL_FLOAT: return true; 344 case GL_FLOAT: return true; 348 case GL_FLOAT: return false;
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H A D | utilities.cpp | 33 case GL_FLOAT: 71 case GL_FLOAT: 78 return GL_FLOAT; 98 case GL_FLOAT: return sizeof(GLfloat); 112 case GL_FLOAT: 146 case GL_FLOAT: 265 case GL_FLOAT: 337 case GL_FLOAT:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 308 case GL_FLOAT: return true; 321 case GL_FLOAT: return true; 334 case GL_FLOAT: return true; 347 case GL_FLOAT: return true; 360 case GL_FLOAT: return true; 364 case GL_FLOAT: return false;
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H A D | Framebuffer.cpp | 565 case sw::FORMAT_R16F: return GL_FLOAT; 566 case sw::FORMAT_G16R16F: return GL_FLOAT; 567 case sw::FORMAT_B16G16R16F: return GL_FLOAT; 568 case sw::FORMAT_A16B16G16R16F: return GL_FLOAT; 569 case sw::FORMAT_R32F: return GL_FLOAT; 570 case sw::FORMAT_G32R32F: return GL_FLOAT; 571 case sw::FORMAT_B32G32R32F: return GL_FLOAT; 572 case sw::FORMAT_X32B32G32R32F: return GL_FLOAT; 573 case sw::FORMAT_A32B32G32R32F: return GL_FLOAT; 650 case sw::FORMAT_D32FS8_SHADOW: return GL_FLOAT; [all...] |
H A D | utilities.cpp | 58 InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F); 75 InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F); 88 InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F); 101 InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F); 115 InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT); 116 InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT); 117 InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT); 139 InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); 184 case GL_FLOAT: 249 case GL_FLOAT [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | arrayobj.c | 231 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc). 284 init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT); 287 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT); 290 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT); 293 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT); 296 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT); 302 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT); 305 init_array(ctx, vao, i, 4, GL_FLOAT);
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H A D | glformats.c | 290 case GL_FLOAT: 330 case GL_FLOAT: 442 case GL_FLOAT: 546 case GL_FLOAT: 1937 case GL_FLOAT: 1961 case GL_FLOAT: 1978 case GL_FLOAT: 1993 case GL_FLOAT: 2025 case GL_FLOAT: 2041 case GL_FLOAT [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); 357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); 642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); 643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); 914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); 920 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL); 921 gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (deUint8*)DE_NULL + sizeof(tcu::Vec4)); 936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALS [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fPixelBufferObjectTests.cpp | 321 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, positions)); 322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); 511 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); 513 readPixelsType = GL_FLOAT; 520 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); 522 readPixelsType = GL_FLOAT; 529 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); 531 readPixelsType = GL_FLOAT;
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/external/eigen/demos/opengl/ |
H A D | icosphere.cpp | 108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); 109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
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