/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 99 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; 364 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused); 388 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused); 404 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1); 417 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2); 430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3); 448 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D); 464 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube); 480 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rb [all...] |
H A D | es2fFboStateQueryTests.cpp | 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
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H A D | es2fNegativeStateApiTests.cpp | 516 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); 530 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 95 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; 340 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused); 362 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 380 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1); 393 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2); 406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3); 424 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D); 440 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube); 456 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rb [all...] |
H A D | es3fNegativeStateApiTests.cpp | 885 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT 891 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); 895 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."); 896 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_NONE 903 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // A FBO is bound so GL_BACK is invalid 906 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
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H A D | es3fFboStateQueryTests.cpp | 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
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/external/deqp/framework/opengl/ |
H A D | gluCallLogWrapper.cpp | 107 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
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H A D | gluStrUtil.inl | 206 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 1205 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT 1211 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); 1215 ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."); 1216 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_NONE 1223 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // A FBO is bound so GL_BACK is invalid 1226 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
macro
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 265 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 471 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 966 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.cpp | 2913 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 3025 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an 3034 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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H A D | gl31.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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H A D | gl32.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 3679 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer, 3686 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { 3688 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1136 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 2625 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1136 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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H A D | glext.h | 1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
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