Searched refs:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (Results 1 - 25 of 33) sorted by relevance

12

/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp99 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
364 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused);
388 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused);
404 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1);
417 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2);
430 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3);
448 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
464 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
480 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rb
[all...]
H A Des2fFboStateQueryTests.cpp99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
H A Des2fNegativeStateApiTests.cpp516 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
530 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp95 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
340 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused);
362 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0);
380 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1);
393 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2);
406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3);
424 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
440 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
456 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rb
[all...]
H A Des3fNegativeStateApiTests.cpp885 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT
891 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
895 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.");
896 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // TYPE is GL_NONE
903 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // A FBO is bound so GL_BACK is invalid
906 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
H A Des3fFboStateQueryTests.cpp231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
/external/deqp/framework/opengl/
H A DgluCallLogWrapper.cpp107 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
H A DgluStrUtil.inl206 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp1205 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT
1211 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
1215 ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.");
1216 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // TYPE is GL_NONE
1223 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // A FBO is bound so GL_BACK is invalid
1226 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp265 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
/external/mesa3d/include/GLES2/
H A Dgl2.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h471 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl966 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp2913 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3025 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
3034 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
/external/mesa3d/include/GLES3/
H A Dgl3.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
H A Dgl31.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
H A Dgl32.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/mesa3d/src/mesa/main/
H A Dfbobject.c3679 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3686 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3688 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
/external/swiftshader/include/GLES3/
H A Dgl3.h365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1136 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2625 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
/external/mesa3d/include/GL/
H A Dglcorearb.h1136 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro
H A Dglext.h1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 macro

Completed in 787 milliseconds

12