/external/mesa3d/src/mesa/main/ |
H A D | glheader.h | 131 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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H A D | get.c | 991 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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/external/deqp/modules/gles2/ |
H A D | tes2CapabilityTests.cpp | 88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
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/external/deqp/modules/gles2/functional/ |
H A D | es2fImplementationLimitTests.cpp | 212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16);
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H A D | es2fShaderBuiltinVarTests.cpp | 683 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
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H A D | es2fIntegerStateQueryTests.cpp | 2082 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 },
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; 1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
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H A D | es31fIntegerStateQueryTests.cpp | 857 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_fragment_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, verifier))
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H A D | es31fProgramInterfaceQueryTestCase.cpp | 2537 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, usage.numUniformVectors },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 483 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUniformComponents/4);
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H A D | es3fShaderBuiltinVarTests.cpp | 1098 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
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H A D | es3fIntegerStateQueryTests.cpp | 2805 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has minimum value of 224", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 224 },
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 231 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1290 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; 1509 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1884 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; 2422 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1116 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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H A D | gl31.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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H A D | gl32.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
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