Searched refs:GL_RGB16I (Results 1 - 25 of 36) sorted by relevance

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/external/deqp/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp78 { "rgb16i", GL_RGB16I, },
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp180 case FMT_CASE(RGB, SIGNED_INT16): return GL_RGB16I;
504 case GL_RGB16I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT16);
599 case GL_RGB16I:
H A DgluStrUtil.inl849 case GL_RGB16I: return "GL_RGB16I";
1699 case GL_RGB16I: return "GL_RGB16I";
/external/deqp/modules/gles3/functional/
H A Des3fFboCompletenessTests.cpp100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
H A Des3fFboTestUtil.cpp959 case GL_RGB16I: return "rgb16i";
H A Des3fTextureUnitTests.cpp110 GL_RGB16I,
H A Des3fTextureFormatTests.cpp1346 { "rgb16i", GL_RGB16I, },
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp82 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I);
843 case GL_RGB16I:
940 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16I)
1553 case GL_RGB16I: return sw::FORMAT_X16B16G16R16I;
H A DlibGLESv3.cpp159 InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);
299 InsertFormatStorageMapping(map, GL_RGB16I, GL_SHORT);
3935 case GL_RGB16I:
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp800 case GL_RGB16I:
978 case GL_RGB16I:
1555 case GL_RGB16I:
/external/deqp/modules/gles31/functional/
H A Des31fTextureFormatTests.cpp464 { "rgb16i", GL_RGB16I, },
H A Des31fFboTestUtil.cpp507 case GL_RGB16I: return "rgb16i";
H A Des31fTextureSpecificationTests.cpp801 { "rgb16i", GL_RGB16I, },
H A Des31fTextureLevelStateQueryTests.cpp597 GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I,
H A Des31fCopyImageTests.cpp2457 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
H A Des31fTextureBorderClampTests.cpp2355 { "rgb16i", GL_RGB16I, tcu::Sampler::MODE_LAST },
/external/mesa3d/src/mesa/main/
H A Dtextureview.c141 {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
H A Dglformats.c3057 if (internalFormat != GL_RGB16I)
H A Dfbobject.c726 case GL_RGB16I:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp553 glInternalFormat=GL_RGB16I;
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h618 #define GL_RGB16I 0x8D89 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1044 #define GL_RGB16I 0x8D89
/external/mesa3d/include/GLES3/
H A Dgl3.h791 #define GL_RGB16I 0x8D89 macro
H A Dgl31.h791 #define GL_RGB16I 0x8D89 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h793 #define GL_RGB16I 0x8D89 macro

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