Searched refs:GL_SAMPLE_SHADING (Results 1 - 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fSampleShadingTests.cpp85 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier);
92 gl.glEnable(GL_SAMPLE_SHADING);
93 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, true, m_verifier);
95 gl.glDisable(GL_SAMPLE_SHADING);
96 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier);
306 gl.disable(GL_SAMPLE_SHADING);
317 gl.enable(GL_SAMPLE_SHADING);
342 gl.disable(GL_SAMPLE_SHADING);
H A Des31fBooleanStateQueryTests.cpp147 { "sample_shading", "SAMPLE_SHADING", GL_SAMPLE_SHADING, false, glu::ApiType::es(3, 2)},
H A Des31fSampleVariableTests.cpp950 gl.enable(GL_SAMPLE_SHADING);
954 m_testCtx.getLog() << tcu::TestLog::Message << "Enabling per-sample interpolation with GL_SAMPLE_SHADING." << tcu::TestLog::EndMessage;
964 gl.disable(GL_SAMPLE_SHADING);
1095 gl.enable(GL_SAMPLE_SHADING);
1099 m_testCtx.getLog() << tcu::TestLog::Message << "Enabled GL_SAMPLE_SHADING, value = 0.5" << tcu::TestLog::EndMessage;
1109 gl.disable(GL_SAMPLE_SHADING);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl483 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
1349 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
H A DgluStateReset.cpp570 gl.disable(GL_SAMPLE_SHADING);
/external/mesa3d/src/mesa/main/
H A Denable.c827 case GL_SAMPLE_SHADING:
1634 case GL_SAMPLE_SHADING:
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta_blit.c299 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_TRUE);
H A Dmeta.c777 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_FALSE);
1163 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading);
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl919 #define GL_SAMPLE_SHADING 0x8C36
/external/mesa3d/include/GLES3/
H A Dgl32.h1617 #define GL_SAMPLE_SHADING 0x8C36 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1705 #define GL_SAMPLE_SHADING 0x8C36 macro
H A Dglext.h1652 #define GL_SAMPLE_SHADING 0x8C36 macro
/external/mesa3d/include/GL/
H A Dglcorearb.h1724 #define GL_SAMPLE_SHADING 0x8C36 macro
H A Dglext.h1671 #define GL_SAMPLE_SHADING 0x8C36 macro

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