Searched refs:GL_STATIC_DRAW (Results 1 - 25 of 114) sorted by relevance

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/external/deqp/modules/gles2/stress/
H A Des2sLongRunningTests.cpp192 GL_STATIC_DRAW, GL_STATIC_DRAW));
242 GL_STATIC_DRAW, GL_STATIC_DRAW));
279 GL_STATIC_DRAW, GL_STATIC_DRAW));
321 GL_STATIC_DRAW, GL_STATIC_DRAW));
349 GL_STATIC_DRAW, GL_STATIC_DRAW));
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/external/deqp/modules/gles3/stress/
H A Des3sLongRunningTests.cpp192 GL_STATIC_DRAW, GL_STATIC_DRAW));
242 GL_STATIC_DRAW, GL_STATIC_DRAW));
279 GL_STATIC_DRAW, GL_STATIC_DRAW));
321 GL_STATIC_DRAW, GL_STATIC_DRAW));
349 GL_STATIC_DRAW, GL_STATIC_DRAW));
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/external/deqp/modules/gles2/functional/
H A Des2fBufferWriteTests.cpp446 GL_STATIC_DRAW,
555 GL_STATIC_DRAW,
602 const deUint32 usage = GL_STATIC_DRAW;
626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
631 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72)
632 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72)
633 << DataStoreSpec(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, 72));
636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 50
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H A Des2fBufferObjectQueryTests.cpp222 GL_STATIC_DRAW, GL_DYNAMIC_DRAW, GL_STREAM_DRAW
225 m_verifier->verifyInteger(m_testCtx, m_bufferTarget, GL_BUFFER_USAGE, GL_STATIC_DRAW);
/external/deqp/modules/gles3/functional/
H A Des3fBufferWriteTests.cpp454 GL_STATIC_DRAW,
576 GL_STATIC_DRAW,
618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)
620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996));
623 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72)
624 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72)
625 << DataStoreSpec(GL_COPY_WRITE_BUFFER, GL_STATIC_DRAW, 72));
628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)
629 << DataStoreSpec(GL_COPY_READ_BUFFER, GL_STATIC_DRAW, 50
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H A Des3fBufferCopyTests.cpp268 const deUint32 hint = GL_STATIC_DRAW;
306 deUint32 hint = GL_STATIC_DRAW;
331 const deUint32 hint = GL_STATIC_DRAW;
H A Des3fBufferMapTests.cpp569 GL_STATIC_DRAW,
658 deUint32 hint = GL_STATIC_DRAW;
696 deUint32 hint = GL_STATIC_DRAW;
711 deUint32 hint = GL_STATIC_DRAW;
726 deUint32 hint = GL_STATIC_DRAW;
741 deUint32 hint = GL_STATIC_DRAW;
763 deUint32 hint = GL_STATIC_DRAW;
H A Des3fBufferObjectQueryTests.cpp307 m_verifier->verifyInteger(m_testCtx, m_bufferTarget, GL_BUFFER_USAGE, GL_STATIC_DRAW);
312 GL_STREAM_COPY, GL_STATIC_DRAW,
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
102 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DBuffer.cpp32 mUsage = GL_STATIC_DRAW;
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java351 mVertexBuffer, GL11.GL_STATIC_DRAW);
362 mTexCoordBuffer, GL11.GL_STATIC_DRAW);
377 GL11.GL_STATIC_DRAW);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp167 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
/external/deqp/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW);
446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW);
460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
/external/deqp/modules/gles31/stress/
H A Des31sDrawTests.cpp204 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
215 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
227 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW);
254 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
278 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW);
/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
204 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
366 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
H A DglsShaderPerformanceMeasurer.cpp188 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(indices.size()*sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
203 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(vertices.size()*sizeof(float)), &vertices[0], GL_STATIC_DRAW);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
360 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW);
443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW);
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTBackground.cpp205 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, pVertexData, GL_STATIC_DRAW);
/external/deqp/modules/gles31/functional/
H A Des31fDrawTests.cpp857 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW);
864 ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW);
871 ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW);
880 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
895 ctx.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(command), &command, GL_STATIC_DRAW);
905 ctx.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(command), &command, GL_STATIC_DRAW);
1366 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, (glw::GLsizeiptr)(sizeof(DrawArraysCommand)*cmds.size()), &cmds[0], GL_STATIC_DRAW);
1389 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, (glw::GLsizeiptr)(sizeof(DrawElementsCommand)*cmds.size()), &cmds[0], GL_STATIC_DRAW);
1434 gl.bufferData(GL_ARRAY_BUFFER, (int)(buffer.size() * sizeof(tcu::Vec4)), buffer[0].getPtr(), GL_STATIC_DRAW);
1457 gl.bufferData(GL_ARRAY_BUFFER, (int)(buffer.size() * sizeof(tcu::Vec4)), buffer[0].getPtr(), GL_STATIC_DRAW);
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H A Des31fIndirectComputeDispatchTests.cpp202 gl.bufferData(GL_DISPATCH_INDIRECT_BUFFER, (glw::GLsizeiptr)data.size(), &data[0], GL_STATIC_DRAW);
251 gl.bufferData(GL_DISPATCH_INDIRECT_BUFFER, (glw::GLsizeiptr)m_bufferSize, DE_NULL, GL_STATIC_DRAW);
H A Des31fVertexAttributeBindingTests.cpp479 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW);
795 gl.bufferData(GL_ARRAY_BUFFER, (int)(primitiveData.size() * sizeof(tcu::Vec4)), primitiveData[0].getPtr(), GL_STATIC_DRAW);
804 gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[0].getPtr(), GL_STATIC_DRAW);
1042 gl.bufferData(GL_ARRAY_BUFFER, (int)(positionData.size() * sizeof(tcu::Vec4)), positionData[0].getPtr(), GL_STATIC_DRAW);
1047 gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[0].getPtr(), GL_STATIC_DRAW);
1267 gl.bufferData(GL_ARRAY_BUFFER, (int)(vertexData.size() * sizeof(tcu::Vec4)), vertexData[0].getPtr(), GL_STATIC_DRAW);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
H A DOGLES2DisplacementMap.cpp274 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
283 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
/external/deqp/modules/gles3/performance/
H A Des3pBufferDataUploadTests.cpp2010 GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY,
4244 gl.bufferData(GL_ARRAY_BUFFER, (int)(vertexData.size() * sizeof(tcu::Vec4)), &vertexData[0], GL_STATIC_DRAW);
4257 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indexData.size() * sizeof(deUint32)), &indexData[0], GL_STATIC_DRAW);
4352 gl.bufferData(GL_ARRAY_BUFFER, (int)(vertexData.size() * sizeof(tcu::Vec4)), &vertexData[0], GL_STATIC_DRAW);
4358 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indexData.size() * sizeof(deUint32)), &indexData[0], GL_STATIC_DRAW);
4487 gl.bufferData(GL_ARRAY_BUFFER, renderUploadSize, &vertexData[0], GL_STATIC_DRAW);
4493 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indexData.size() * sizeof(deUint32)), &indexData[0], GL_STATIC_DRAW);
4520 gl.bufferData(GL_ARRAY_BUFFER, unrelatedUploadSize, &vertexData[0], GL_STATIC_DRAW);
4527 gl.bufferData(GL_ARRAY_BUFFER, unrelatedUploadSize, DE_NULL, GL_STATIC_DRAW);
4538 gl.bufferData(GL_ARRAY_BUFFER, unrelatedUploadSize, DE_NULL, GL_STATIC_DRAW);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_Windows.cpp436 glBufferData(GL_ARRAY_BUFFER, uiSize, afVertices, GL_STATIC_DRAW);
/external/deqp/framework/opengl/
H A DgluDrawUtil.cpp343 const deUint32 usage = GL_STATIC_DRAW;
377 const deUint32 usage = GL_STATIC_DRAW;

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