/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 67 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL"; 1100 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
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/external/robolectric/v1/lib/main/ |
H A D | opengl-api-gl1.1-android-2.1_r1.jar | META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ... |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1086 case GL_STENCIL_PASS_DEPTH_FAIL: 1125 case GL_STENCIL_PASS_DEPTH_FAIL: 2122 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL },
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/external/mesa3d/include/GLES/ |
H A D | gl.h | 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GLES/ |
H A D | gl.h | 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
H A D | gl.h | 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 1365 case GL_STENCIL_PASS_DEPTH_FAIL: 1405 case GL_STENCIL_PASS_DEPTH_FAIL: 2871 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL },
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 1230 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; 1454 case GL_STENCIL_PASS_DEPTH_FAIL: 1606 case GL_STENCIL_PASS_DEPTH_FAIL:
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 42 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1314 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; 1535 case GL_STENCIL_PASS_DEPTH_FAIL:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1908 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true; 2450 case GL_STENCIL_PASS_DEPTH_FAIL:
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/external/mesa3d/src/mesa/main/ |
H A D | get.c | 766 case GL_STENCIL_PASS_DEPTH_FAIL:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 144 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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/external/mesa3d/include/GL/ |
H A D | gl.h | 425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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H A D | glcorearb.h | 267 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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H A D | gl31.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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H A D | gl32.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 267 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
|