/external/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 378 case GL_UNIFORM: 412 case GL_UNIFORM: 533 case GL_UNIFORM: 649 case GL_UNIFORM: 789 case GL_UNIFORM: 950 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, 962 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, 1098 case GL_UNIFORM: 1114 case GL_UNIFORM: 1144 case GL_UNIFORM [all...] |
H A D | program_resource.c | 38 case GL_UNIFORM: 310 case GL_UNIFORM: 415 case GL_UNIFORM:
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H A D | uniform_query.cpp | 60 GL_UNIFORM, index); 68 _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, 141 if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, 149 res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
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H A D | uniforms.c | 923 return _mesa_program_resource_location(shProg, GL_UNIFORM, name); 980 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], 1245 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
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/external/deqp/framework/opengl/ |
H A D | gluProgramInterfaceQuery.cpp | 98 if (programInterface == GL_UNIFORM)
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H A D | gluStrUtil.inl | 1505 case GL_UNIFORM: return "GL_UNIFORM";
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_blit.c | 111 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); 113 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); 240 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); 242 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height");
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/external/deqp/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 173 const deUint32 valueIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "Input.values"); 174 const InterfaceVariableInfo valueInfo = getProgramInterfaceVariableInfo(gl, program.getProgram(), GL_UNIFORM, valueIndex); 1492 const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_count"); 1493 const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_ATOMIC_COUNTER_BUFFER_INDEX); 1525 const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_count"); 1526 const deUint32 uniformOffset = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_OFFSET); 1527 const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_ATOMIC_COUNTER_BUFFER_INDEX);
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H A D | es31fProgramInterfaceQueryTests.cpp | 150 GL_UNIFORM, // PROGRAMINTERFACE_UNIFORM 1453 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_uniformWithALongName"); 1505 gl.getProgramResourceName(program.getProgram(), GL_UNIFORM, uniformIndex, querySizes[ndx].querySize, (querySizes[ndx].returnLength) ? (&written) : (DE_NULL), buffer); 1579 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_uniform"); 1620 gl.getProgramResourceiv(program.getProgram(), GL_UNIFORM, uniformIndex, querySizes[ndx].numProps, props, querySizes[ndx].bufferSize, (querySizes[ndx].returnLength) ? (&written) : (DE_NULL), params); 1789 const glw::GLenum programMemberInterfaceValue = (m_storage == glu::STORAGE_UNIFORM) ? (GL_UNIFORM) : 2445 gl.getProgramResourceiv(program.getProgram(), GL_UNIFORM, activeVariables[ndx], 1, &nameLengthProp, 1, &written, &nameLength); 2458 gl.getProgramResourceName(program.getProgram(), GL_UNIFORM, activeVariables[ndx], (int)nameBuf.size(), &written, &nameBuf[0]);
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H A D | es31fGeometryShaderTests.cpp | 5277 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position"); 5280 gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced); 5302 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset"); 5305 gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
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H A D | es31fTessellationTests.cpp | 6983 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_unreferenced"); 6990 gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced); 7010 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_referenced"); 7017 gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced);
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H A D | es31fProgramInterfaceQueryTestCase.cpp | 62 return GL_UNIFORM; 1746 case PROGRAMINTERFACE_UNIFORM: return GL_UNIFORM;
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H A D | es31fSSBOLayoutCase.cpp | 2605 const deUint32 numPassedLoc = gl.getProgramResourceIndex(program, GL_UNIFORM, "ac_numPassed"); 2606 const glu::InterfaceVariableInfo acVarInfo = numPassedLoc != GL_INVALID_INDEX ? glu::getProgramInterfaceVariableInfo(gl, program, GL_UNIFORM, numPassedLoc)
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1518 #define GL_UNIFORM 0x92E1
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/external/mesa3d/include/GLES3/ |
H A D | gl31.h | 1229 #define GL_UNIFORM 0x92E1 macro
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H A D | gl32.h | 1229 #define GL_UNIFORM 0x92E1 macro
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/external/mesa3d/src/compiler/glsl/ |
H A D | linker.cpp | 4300 GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 2413 #define GL_UNIFORM 0x92E1 macro
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H A D | glext.h | 2360 #define GL_UNIFORM 0x92E1 macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 2437 #define GL_UNIFORM 0x92E1 macro
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H A D | glext.h | 2384 #define GL_UNIFORM 0x92E1 macro
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/external/robolectric/v3/runtime/ |
H A D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |
H A D | android-all-5.1.1_r9-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |