Searched refs:LightPos (Results 1 - 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DSkinnedVertShader.vsh33 uniform mediump vec3 LightPos;
91 mediump vec3 TmpLightDir = normalize(LightPos - position.xyz);
H A DOGLES2ChameleonMan.cpp45 "ViewProjMatrix", "LightPos", "BoneCount", "BoneMatrixArray[0]", "BoneMatrixArrayIT[0]", "bUseDot3" };
609 PVRTVec3 LightPos; local
633 LightPos.x = 200.0f;
634 LightPos.y = 350.0f;
635 LightPos.z = 200.0f * PVRTABS(sin((PVRT_PI / 4.0f) + m_fLightPos));
637 glUniform3fv(m_SkinnedShaderProgram.auiLoc[eLightPos], 1, LightPos.ptr());

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