/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | ResourceManager.cpp | 15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and 18 #include "ResourceManager.h" 26 ResourceManager::ResourceManager() function in class:es1::ResourceManager 31 ResourceManager::~ResourceManager() 49 void ResourceManager::addRef() 54 void ResourceManager::release() 63 GLuint ResourceManager [all...] |
H A D | ResourceManager.h | 15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects 43 class ResourceManager class in namespace:es1 46 ResourceManager(); 47 ~ResourceManager();
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H A D | Android.mk | 37 ResourceManager.cpp \
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H A D | Context.h | 22 #include "ResourceManager.h" 444 // ResourceManager, which owns these object types 686 ResourceManager *mResourceManager;
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/external/webrtc/webrtc/voice_engine/test/auto_test/ |
H A D | resource_manager.h | 16 class ResourceManager { class 18 ResourceManager();
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H A D | resource_manager.cc | 15 ResourceManager::ResourceManager() { function in class:ResourceManager
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H A D | voe_standard_test.h | 201 ResourceManager resource_manager_;
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/external/lzma/CS/7zip/Compress/LzmaAlone/Properties/ |
H A D | Resources.cs | 27 private static System.Resources.ResourceManager _resMgr;
37 /// Returns the cached ResourceManager instance used by this class.
40 public static System.Resources.ResourceManager ResourceManager
property in class:LzmaAlone.Properties.Resources 46 System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | ResourceManager.cpp | 15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and 18 #include "ResourceManager.h" 30 ResourceManager::ResourceManager() function in class:es2::ResourceManager 35 ResourceManager::~ResourceManager() 73 void ResourceManager::addRef() 78 void ResourceManager::release() 87 GLuint ResourceManager [all...] |
H A D | Shader.h | 23 #include "ResourceManager.h" 46 Shader(ResourceManager *manager, GLuint handle); 89 ResourceManager *mResourceManager; 97 VertexShader(ResourceManager *manager, GLuint handle); 117 FragmentShader(ResourceManager *manager, GLuint handle);
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H A D | ResourceManager.h | 15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects 49 class ResourceManager class in namespace:es2 52 ResourceManager(); 53 ~ResourceManager();
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H A D | Shader.cpp | 31 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 371 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) 424 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
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H A D | Program.h | 33 class ResourceManager; 123 Program(ResourceManager *manager, GLuint handle); 319 ResourceManager *resourceManager;
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H A D | Android.mk | 41 ResourceManager.cpp \
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H A D | Context.h | 21 #include "ResourceManager.h" 549 // ResourceManager, which owns these object types 774 ResourceManager *mResourceManager;
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/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/ |
H A D | Messages.Designer.cs | 27 private static global::System.Resources.ResourceManager resourceMan; 36 /// Returns the cached ResourceManager instance used by this class. 39 internal static global::System.Resources.ResourceManager ResourceManager { property in class:Antlr.Runtime.Messages 42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Antlr.Runtime.Messages", typeof(Messages).Assembly);
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/external/clang/tools/clang-format-vs/ClangFormat/ |
H A D | Resources.Designer.cs | 27 private static global::System.Resources.ResourceManager resourceMan;
36 /// Returns the cached ResourceManager instance used by this class.
39 internal static global::System.Resources.ResourceManager ResourceManager {
property in class:LLVM.ClangFormat.Resources 42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LLVM.ClangFormat.Resources", typeof(Resources).Assembly);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | ResourceManager.cpp | 15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and 18 #include "ResourceManager.h" 28 ResourceManager::ResourceManager() function in class:gl::ResourceManager 33 ResourceManager::~ResourceManager() 61 void ResourceManager::addRef() 66 void ResourceManager::release() 75 GLuint ResourceManager [all...] |
H A D | Shader.h | 23 #include "ResourceManager.h" 49 Shader(ResourceManager *manager, GLuint handle); 92 ResourceManager *mResourceManager; 100 VertexShader(ResourceManager *manager, GLuint handle); 120 FragmentShader(ResourceManager *manager, GLuint handle);
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H A D | ResourceManager.h | 15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects 48 class ResourceManager class in namespace:gl 51 ResourceManager(); 52 ~ResourceManager();
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H A D | Program.h | 33 class ResourceManager; 73 Program(ResourceManager *manager, GLuint handle); 205 ResourceManager *resourceManager;
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H A D | Shader.cpp | 30 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) 408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
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H A D | Context.h | 21 #include "ResourceManager.h" 597 // ResourceManager, which owns these object types 790 ResourceManager *mResourceManager;
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/external/webrtc/webrtc/voice_engine/test/auto_test/fixtures/ |
H A D | before_streaming_fixture.h | 29 ResourceManager resource_manager_;
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/external/libmojo/third_party/jinja2/ |
H A D | loaders.py | 212 from pkg_resources import DefaultProvider, ResourceManager, \ 216 self.manager = ResourceManager() 213 get_provider namespace
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