Searched refs:ResourceManager (Results 1 - 25 of 30) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLES_CM/
H A DResourceManager.cpp15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and
18 #include "ResourceManager.h"
26 ResourceManager::ResourceManager() function in class:es1::ResourceManager
31 ResourceManager::~ResourceManager()
49 void ResourceManager::addRef()
54 void ResourceManager::release()
63 GLuint ResourceManager
[all...]
H A DResourceManager.h15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects
43 class ResourceManager class in namespace:es1
46 ResourceManager();
47 ~ResourceManager();
H A DAndroid.mk37 ResourceManager.cpp \
H A DContext.h22 #include "ResourceManager.h"
444 // ResourceManager, which owns these object types
686 ResourceManager *mResourceManager;
/external/webrtc/webrtc/voice_engine/test/auto_test/
H A Dresource_manager.h16 class ResourceManager { class
18 ResourceManager();
H A Dresource_manager.cc15 ResourceManager::ResourceManager() { function in class:ResourceManager
H A Dvoe_standard_test.h201 ResourceManager resource_manager_;
/external/lzma/CS/7zip/Compress/LzmaAlone/Properties/
H A DResources.cs27 private static System.Resources.ResourceManager _resMgr;
37 /// Returns the cached ResourceManager instance used by this class.
40 public static System.Resources.ResourceManager ResourceManager property in class:LzmaAlone.Properties.Resources
46 System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.cpp15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and
18 #include "ResourceManager.h"
30 ResourceManager::ResourceManager() function in class:es2::ResourceManager
35 ResourceManager::~ResourceManager()
73 void ResourceManager::addRef()
78 void ResourceManager::release()
87 GLuint ResourceManager
[all...]
H A DShader.h23 #include "ResourceManager.h"
46 Shader(ResourceManager *manager, GLuint handle);
89 ResourceManager *mResourceManager;
97 VertexShader(ResourceManager *manager, GLuint handle);
117 FragmentShader(ResourceManager *manager, GLuint handle);
H A DResourceManager.h15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects
49 class ResourceManager class in namespace:es2
52 ResourceManager();
53 ~ResourceManager();
H A DShader.cpp31 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager)
371 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
424 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
H A DProgram.h33 class ResourceManager;
123 Program(ResourceManager *manager, GLuint handle);
319 ResourceManager *resourceManager;
H A DAndroid.mk41 ResourceManager.cpp \
H A DContext.h21 #include "ResourceManager.h"
549 // ResourceManager, which owns these object types
774 ResourceManager *mResourceManager;
/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/
H A DMessages.Designer.cs27 private static global::System.Resources.ResourceManager resourceMan;
36 /// Returns the cached ResourceManager instance used by this class.
39 internal static global::System.Resources.ResourceManager ResourceManager { property in class:Antlr.Runtime.Messages
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Antlr.Runtime.Messages", typeof(Messages).Assembly);
/external/clang/tools/clang-format-vs/ClangFormat/
H A DResources.Designer.cs27 private static global::System.Resources.ResourceManager resourceMan;
36 /// Returns the cached ResourceManager instance used by this class.
39 internal static global::System.Resources.ResourceManager ResourceManager { property in class:LLVM.ClangFormat.Resources
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LLVM.ClangFormat.Resources", typeof(Resources).Assembly);
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.cpp15 // ResourceManager.cpp: Implements the ResourceManager class, which tracks and
18 #include "ResourceManager.h"
28 ResourceManager::ResourceManager() function in class:gl::ResourceManager
33 ResourceManager::~ResourceManager()
61 void ResourceManager::addRef()
66 void ResourceManager::release()
75 GLuint ResourceManager
[all...]
H A DShader.h23 #include "ResourceManager.h"
49 Shader(ResourceManager *manager, GLuint handle);
92 ResourceManager *mResourceManager;
100 VertexShader(ResourceManager *manager, GLuint handle);
120 FragmentShader(ResourceManager *manager, GLuint handle);
H A DResourceManager.h15 // ResourceManager.h : Defines the ResourceManager class, which tracks objects
48 class ResourceManager class in namespace:gl
51 ResourceManager();
52 ~ResourceManager();
H A DProgram.h33 class ResourceManager;
73 Program(ResourceManager *manager, GLuint handle);
205 ResourceManager *resourceManager;
H A DShader.cpp30 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager)
355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
H A DContext.h21 #include "ResourceManager.h"
597 // ResourceManager, which owns these object types
790 ResourceManager *mResourceManager;
/external/webrtc/webrtc/voice_engine/test/auto_test/fixtures/
H A Dbefore_streaming_fixture.h29 ResourceManager resource_manager_;
/external/libmojo/third_party/jinja2/
H A Dloaders.py212 from pkg_resources import DefaultProvider, ResourceManager, \
216 self.manager = ResourceManager()
213 get_provider namespace

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