Searched refs:UI16 (Results 1 - 1 of 1) sorted by relevance

/external/deqp/framework/common/
H A DtcuTexture.cpp997 #define UI16(OFFS, COUNT) ((*((const deUint16*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) macro
1001 #define UN16(OFFS, COUNT) channelToUnormFloat(UI16(OFFS, COUNT), (COUNT))
1011 case TextureFormat::UNSIGNED_SHORT_565: return swizzleRB(UVec4(UI16(11, 5), UI16( 5, 6), UI16( 0, 5), 1u), m_format.order, TextureFormat::RGB).cast<float>();
1014 case TextureFormat::UNSIGNED_SHORT_4444: return swizzleRB(UVec4(UI16(12, 4), UI16( 8, 4), UI16( 4, 4), UI16( 0, 4)), m_format.order, TextureFormat::RGBA).cast<float>();
1016 case TextureFormat::UNSIGNED_SHORT_5551: return swizzleRB(UVec4(UI16(1
1041 #undef UI16 macro
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