Searched refs:bilerp (Results 1 - 3 of 3) sorted by relevance
/external/skia/src/core/ |
H A D | SkLinearBitmapPipeline_sample.h | 454 // BilerpSampler - use a bilerp filter to create runs of destination pixels. 538 // There is some sub-pixel offsets, so bilerp. 660 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local 667 fNext->blendPixel(bilerp(leftPart, rightPart)); 687 return bilerp(leftPart, rightPart); 723 return bilerp(leftPart, rightPart); 789 auto bilerp = [&](const Sk4f& part0, const Sk4f& part1) { local 804 Sk4f px0 = bilerp(overlapPart, part0); 805 Sk4f px1 = bilerp(part0, part1); 806 Sk4f px2 = bilerp(part 892 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local [all...] |
/external/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 144 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, function 151 static Sk4f bilerp(SkScalar tx, SkScalar ty, function 400 bilerp(u, v, cornerColors[kTopLeft_Corner].to4f(), 410 texs[dataIndex] = SkPoint::Make(bilerp(u, v, srcTexCoords[kTopLeft_Corner].x(), 414 bilerp(u, v, srcTexCoords[kTopLeft_Corner].y(),
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/external/skia/src/gpu/effects/ |
H A D | GrTextureDomain.cpp | 311 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; local 318 bilerp ? GrSamplerParams::kBilerp_FilterMode
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