Searched refs:double_inputs_read (Results 1 - 13 of 13) sorted by relevance

/external/mesa3d/src/compiler/
H A Dshader_info.h57 uint64_t double_inputs_read; member in struct:shader_info
/external/mesa3d/src/compiler/nir/
H A Dnir_gather_info.c222 shader->info->double_inputs_read |= BITFIELD64_BIT(idx);
313 shader->info->double_inputs_read = 0;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_vs.c188 prog_data.double_inputs_read = vp->program.info.double_inputs_read;
H A Dbrw_compiler.h655 GLbitfield64 double_inputs_read; member in struct:brw_vs_prog_data
H A Dbrw_draw_upload.c571 first - DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data->double_inputs_read &
574 input->is_dual_slot = (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) != 0;
H A Dbrw_vec4.cpp1740 (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) ? 2 : 1;
2765 DIV_ROUND_UP(_mesa_bitcount_64(shader->info->double_inputs_read), 2);
/external/mesa3d/src/compiler/glsl/
H A Dir_set_program_inouts.cpp121 prog->info.double_inputs_read |= bitfield;
H A Dglsl_to_nir.cpp136 var->data.location += _mesa_bitcount_64(shader->info->double_inputs_read &
140 /* Once the remap is done, reset double_inputs_read, so later it will have
142 shader->info->double_inputs_read = 0;
350 shader->info->double_inputs_read |= bitfield;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_glsl_to_nir.cpp86 if ((prog->info.double_inputs_read & BITFIELD64_BIT(attr)) != 0) {
H A Dst_program.c257 if ((stvp->Base.info.double_inputs_read &
H A Dst_glsl_to_tgsi.cpp6558 prog->info.double_inputs_read,
/external/mesa3d/src/intel/vulkan/
H A DgenX_pipeline.c93 const uint64_t double_inputs_read = vs_prog_data->double_inputs_read; local
96 const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
H A Danv_pipeline.c475 prog_data.double_inputs_read = nir->info->double_inputs_read;

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