Searched refs:evalSubscriptVec4 (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } function in namespace:deqp::gles2::Functional
642 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } function in namespace:deqp::gles3::Functional
596 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } function in namespace:vkt::sr::__anon3978
665 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;

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