Searched refs:fBisector (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/ops/
H A DGrAAConvexTessellator.h154 const SkPoint& bisector(int index) const { return fPts[index].fBisector; }
171 SkPoint fBisector; member in struct:GrAAConvexTessellator::Ring::PointData
H A DGrAAConvexTessellator.cpp831 fPts[i].fBisector = bisectors[i];
849 fPts[cur].fBisector = fPts[cur].fNorm + fPts[prev].fNorm;
850 if (!fPts[cur].fBisector.normalize()) {
852 fPts[cur].fBisector.setOrthog(fPts[cur].fNorm, (SkPoint::Side)-tess.side());
855 fPts[cur].fBisector += other;
856 SkAssertResult(fPts[cur].fBisector.normalize());
858 fPts[cur].fBisector.negate(); // make the bisector face in
1055 draw_arrow(canvas, tess.point(fPts[cur].fIndex), fPts[cur].fBisector,

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