Searched refs:fLightRadius (Results 1 - 7 of 7) sorted by relevance

/external/skia/src/core/
H A DSkDrawShadowRec.h18 SkScalar fLightRadius; member in struct:SkDrawShadowRec
H A DSkPicturePlayback.cpp579 rec.fLightRadius = reader->readScalar();
H A DSkPictureRecord.cpp799 fWriter.writeScalar(rec.fLightRadius);
/external/skia/src/utils/
H A DSkShadowUtils.cpp129 SkScalar fLightRadius; member in struct:__anon18429::SpotVerticesFactory
134 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) {
164 fDevLightPos, fLightRadius, transparent);
175 centerLightPos, fLightRadius, transparent);
496 rec.fLightRadius = lightRadius;
526 float lightRadius = rec.fLightRadius;
598 factory.fLightRadius = lightRadius;
H A DSkShadowTessellator.cpp760 return fLightRadius*zRatio;
764 SkScalar fLightRadius; member in class:SkSpotShadowTessellator
789 , fLightRadius(lightRadius)
799 fLightRadius *= (fLightZ + fZOffset) / fLightZ;
/external/skia/bench/
H A DShadowBench.cpp66 fRec.fLightRadius = 800;
/external/skia/src/gpu/
H A DGrRenderTargetContext.cpp1062 SkScalar devSpaceSpotBlur = 2.0f * rec.fLightRadius * zRatio;

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