Searched refs:fNumber (Results 1 - 5 of 5) sorted by relevance

/external/skia/tools/gpu/gl/debug/
H A DGrTextureUnitObj.h24 , fNumber(0)
29 fNumber = number;
31 GrGLenum getNumber() const { return fNumber; }
38 GrGLenum fNumber; member in class:GrTextureUnitObj
/external/dng_sdk/source/
H A Ddng_exif.h273 /// \param fNumber The f-number to convert.
275 static real64 FNumberToApertureValue (real64 fNumber);
278 /// \param fNumber The f-number to convert.
280 static real64 FNumberToApertureValue (const dng_urational &fNumber);
H A Ddng_exif.cpp711 real64 dng_exif::FNumberToApertureValue (real64 fNumber) argument
714 return 2.0 * log (fNumber) / log (2.0);
720 real64 dng_exif::FNumberToApertureValue (const dng_urational &fNumber) argument
723 return FNumberToApertureValue (fNumber.As_real64 ());
/external/swiftshader/third_party/LLVM/runtime/libprofile/
H A DPathProfiling.c60 void writeArrayTable(uint32_t fNumber, ftEntry_t* ft, uint32_t* funcCount) { argument
99 fHeader.fnNumber = fNumber;
/external/pdfium/fxjs/
H A Dcfxjse_value.cpp16 double ftod(FX_FLOAT fNumber) { argument
19 uint32_t nFloatBits = (uint32_t&)fNumber;
22 return fNumber;
26 return fNumber;
29 double dNumber = fNumber, dNumberAbs = fabs(fNumber);
49 return fNumber < 0 ? ceil(dNumber * dPow - 0.5) / dPow

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