Searched refs:fVertexCount (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/gpu/
H A DGrMesh.h27 SkDEBUGCODE(fNonIndexNonInstanceData.fVertexCount = -1;)
90 int fVertexCount; member in struct:GrMesh::__anon18227::__anon18228
107 int fVertexCount; member in struct:GrMesh::__anon18227::__anon18229::__anon18231::__anon18233
121 int fVertexCount; member in struct:GrMesh::__anon18227::__anon18234::__anon18236::__anon18237
135 fNonIndexNonInstanceData.fVertexCount = vertexCount;
165 fPatternData.fVertexCount = vertexCount;
178 fInstanceNonIndexData.fVertexCount = vertexCount;
206 fInstanceNonIndexData.fVertexCount, fBaseVertex,
220 SkASSERT(fNonIndexNonInstanceData.fVertexCount > 0);
222 fNonIndexNonInstanceData.fVertexCount, fBaseVerte
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/external/skia/src/gpu/ops/
H A DGrDrawVerticesOp.cpp39 fVertexCount = vertices->vertexCount();
74 fMeshes.count(), fVertexCount, fIndexCount);
155 void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex);
244 mesh.setNonIndexedNonInstanced(fVertexCount);
246 mesh.setIndexed(indexBuffer, fIndexCount, firstIndex, 0, fVertexCount - 1);
275 if (fVertexCount + that->fVertexCount > SK_MaxU16) {
297 fVertexCount += that->fVertexCount;
H A DGrDrawVerticesOp.h120 int fVertexCount; member in class:final
H A DGrTessellatingPathRenderer.cpp112 fVertexCount = vertexCount;
117 fTarget->putBackVertices(fVertexCount - actualCount, stride());
125 int fVertexCount; member in class:__anon18323::DynamicVertexAllocator

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