Searched refs:floatPrecision (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp585 , floatPrecision (floatPrecision_)
590 Precision floatPrecision; member in struct:vkt::shaderexecutor::EvalContext
837 EvalContext newCtx (ctx.format, ctx.floatPrecision,
1471 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth);
2072 switch (ctx.floatPrecision)
2110 switch (ctx.floatPrecision)
2271 if (ctx.floatPrecision == glu::PRECISION_HIGHP)
2285 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP)
2300 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP);
2348 if (ctx.floatPrecision
[all...]
/external/deqp/modules/glshared/
H A DglsBuiltinPrecisionTests.cpp606 , floatPrecision (floatPrecision_)
611 Precision floatPrecision; member in struct:deqp::gls::BuiltinPrecisionTests::EvalContext
858 EvalContext newCtx (ctx.format, ctx.floatPrecision,
1492 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth);
2093 switch (ctx.floatPrecision)
2131 switch (ctx.floatPrecision)
2292 if (ctx.floatPrecision == glu::PRECISION_HIGHP)
2306 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP)
2321 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP);
2369 if (ctx.floatPrecision
[all...]

Completed in 174 milliseconds