Searched refs:floatPrecision (Results 1 - 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 585 , floatPrecision (floatPrecision_) 590 Precision floatPrecision; member in struct:vkt::shaderexecutor::EvalContext 837 EvalContext newCtx (ctx.format, ctx.floatPrecision, 1471 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); 2072 switch (ctx.floatPrecision) 2110 switch (ctx.floatPrecision) 2271 if (ctx.floatPrecision == glu::PRECISION_HIGHP) 2285 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) 2300 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); 2348 if (ctx.floatPrecision [all...] |
/external/deqp/modules/glshared/ |
H A D | glsBuiltinPrecisionTests.cpp | 606 , floatPrecision (floatPrecision_) 611 Precision floatPrecision; member in struct:deqp::gls::BuiltinPrecisionTests::EvalContext 858 EvalContext newCtx (ctx.format, ctx.floatPrecision, 1492 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); 2093 switch (ctx.floatPrecision) 2131 switch (ctx.floatPrecision) 2292 if (ctx.floatPrecision == glu::PRECISION_HIGHP) 2306 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) 2321 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); 2369 if (ctx.floatPrecision [all...] |
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