Searched refs:fragPrec (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); local
136 "out " + fragPrec + " vec4 v_value;\n"
147 "layout (location = 0) out " + fragPrec + " vec4 o_color;\n"
148 "in " + fragPrec + " vec4 v_value;\n"
152 " " + fragPrec + " vec4 value = v_value;\n"
/external/deqp/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); local
135 "varying " + fragPrec + " vec4 v_value;\n"
145 << glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n"
149 " " + fragPrec + " vec4 value = v_value;\n"

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