Searched refs:generatePassthroughFragmentShader (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:deqp::gls::ShaderExecUtil 719 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_"))) 760 << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "geom_out_", "o_")))
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 281 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:vkt::shaderexecutor::__anon3953 1430 programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_")) << shaderSpec.buildOptions; 1467 programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "geom_out_", "o_")) << shaderSpec.buildOptions;
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