/external/autotest/client/deps/glbench/src/ |
H A D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | fillratetest.cc | 94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | texturetest.cc | 50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); 54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
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H A D | varyingsandddxytest.cc | 130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | glinterfacetest.cc | 42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | main.h | 47 F(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \ 87 F(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
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H A D | attributefetchtest.cc | 84 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | trianglesetuptest.cc | 57 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | windowmanagertest.cc | 118 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | importgl.c | 86 IMPORT_FUNC_GL(glVertexAttribPointer);
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H A D | importgl.h | 99 FNDEF(void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, 145 #define glVertexAttribPointer FNPTR(glVertexAttribPointer) macro
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
H A D | OGLES2ChameleonMan.cpp | 738 glVertexAttribPointer(DEFAULT_VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pData); 739 glVertexAttribPointer(DEFAULT_TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].pData); 783 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pData); 784 glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sNormals.nStride, Mesh.sNormals.pData); 785 glVertexAttribPointer(TANGENT_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sTangents.nStride, Mesh.sTangents.pData); 786 glVertexAttribPointer(BINORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sBinormals.nStride, Mesh.sBinormals.pData); 787 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].pData); 788 glVertexAttribPointer(BONEINDEX_ARRAY, Mesh.sBoneIdx.n, GL_UNSIGNED_BYTE, GL_FALSE, Mesh.sBoneIdx.nStride, Mesh.sBoneIdx.pData); 789 glVertexAttribPointer(BONEWEIGHT_ARRAY, Mesh.sBoneWeight.n, GL_UNSIGNED_BYTE, GL_TRUE, Mesh.sBoneWeight.nStride, Mesh.sBoneWeight.pData);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTBackground.cpp | 240 glVertexAttribPointer(VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*) 0); 244 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*) (8 * sizeof(float)));
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H A D | PVRTPrint3DAPI.cpp | 297 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, sizeof(SPVRTPrint3DAPIVertex), (const void*)&m_pVtxCache[nVtxBase].sx); 298 glVertexAttribPointer(COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(SPVRTPrint3DAPIVertex), (const void*)&m_pVtxCache[nVtxBase].color); 299 glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, sizeof(SPVRTPrint3DAPIVertex), (const void*)&m_pVtxCache[nVtxBase].tu); 624 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, (const void*)pVertices); 625 glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*)pUV);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 87 ES2F_ADD_API_CASE(vertex_attrib_pointer, "Invalid glVertexAttribPointer() usage", 90 glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); 96 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); 101 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); 106 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0);
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H A D | es2fBufferTestUtil.cpp | 440 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &positions[0]); 461 glVertexAttribPointer (m_byteVecLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, (const glw::GLvoid*)(deUintptr)(offset + curOffset)); 618 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &positions[0]); 619 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, &colors[0]); 628 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &fetchedPos[0]); 629 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, &fetchedColor[0]);
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H A D | es2fDepthRangeTests.cpp | 197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord); 200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); 220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 716 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); 717 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * sizeof(GLfloat))); 785 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); 786 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * sizeof(GLfloat))); 840 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData); 841 glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormals.pData); 842 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW[0].pData);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 104 GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, 0, buffer);
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/external/webrtc/webrtc/modules/video_render/ios/ |
H A D | open_gles20.mm | 95 glVertexAttribPointer( 103 glVertexAttribPointer(
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/external/deqp/modules/gles3/stress/ |
H A D | es3sOcclusionQueryTests.cpp | 225 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &occluderVertices[drawIter * numOccluderIndicesPerDraw]); 240 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &targetVertices[drawIter * numTargetIndicesPerDraw]);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 920 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL); 921 gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (deUint8*)DE_NULL + sizeof(tcu::Vec4)); 936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 969 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL); 970 gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (deUint8*)DE_NULL + sizeof(tcu::Vec4)); 1149 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL); 1150 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL + sizeof(tcu::Vec4)); 1166 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL); 1167 gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL); 1183 gl.glVertexAttribPointer(positionLo [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 123 ES3F_ADD_API_CASE(vertex_attrib_pointer, "Invalid glVertexAttribPointer() usage", 126 glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); 132 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); 137 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); 142 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); 147 glVertexAttribPointer(0, 2, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); 149 glVertexAttribPointer(0, 2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); 151 glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); 153 glVertexAttribPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); 165 glVertexAttribPointer( [all...] |
H A D | es3fInstancedRenderingTests.cpp | 488 glVertexAttribPointer(curLoc, typeSize, GL_FLOAT, GL_FALSE, 0, attrPtr); 498 glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols*numRows*(int)sizeof(float), attrPtr); 517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]); 527 glVertexAttribPointer(offsetLoc, OFFSET_COMPONENTS, GL_FLOAT, GL_FALSE, 0, &m_instanceOffsets[0]);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
H A D | OGLES2DisplacementMap.cpp | 627 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
628 glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormals.pData);
629 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW[0].pData);
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