Searched refs:internalAddUniformArray (Results 1 - 6 of 6) sorted by relevance
/external/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 48 return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount, 81 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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H A D | GrGLSLProgramBuilder.cpp | 470 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
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/external/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.h | 36 UniformHandle internalAddUniformArray(uint32_t visibility,
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H A D | GrGLUniformHandler.cpp | 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( function in class:GrGLUniformHandler
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/external/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.h | 55 UniformHandle internalAddUniformArray(uint32_t visibility,
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H A D | GrVkUniformHandler.cpp | 139 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( function in class:GrVkUniformHandler
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