Searched refs:internalAddUniformArray (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h48 return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
81 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
H A DGrGLSLProgramBuilder.cpp470 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.h36 UniformHandle internalAddUniformArray(uint32_t visibility,
H A DGrGLUniformHandler.cpp17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( function in class:GrGLUniformHandler
/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.h55 UniformHandle internalAddUniformArray(uint32_t visibility,
H A DGrVkUniformHandler.cpp139 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( function in class:GrVkUniformHandler

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