Searched refs:isDepth (Results 1 - 20 of 20) sorted by relevance

/external/skia/src/sksl/ir/
H A DSkSLType.h112 Type(String name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, argument
117 , fIsDepth(isDepth)
217 bool isDepth() const { function in class:SkSL::Type
/external/swiftshader/src/OpenGL/libGL/
H A DTexture.h84 virtual bool isDepth(GLenum target, GLint level) const = 0;
142 virtual bool isDepth(GLenum target, GLint level) const;
194 virtual bool isDepth(GLenum target, GLint level) const;
H A DTexture.cpp557 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:gl::Texture2D
873 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
H A DDevice.cpp538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
H A DlibGL.cpp2106 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
/external/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat()); local
599 bool isStencil = (flags & Device::STENCIL_BUFFER) && (egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()));
610 if((isDepth || isStencil) && !scaling && equalFormats && (!hasQuadLayout || fullCopy))
612 if(source->hasDepth() && isDepth)
660 else if(isColor || isDepth || isStencil)
682 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
H A DTexture.h105 virtual bool isDepth(GLenum target, GLint level) const = 0;
178 bool isDepth(GLenum target, GLint level) const override;
236 bool isDepth(GLenum target, GLint level) const override;
298 bool isDepth(GLenum target, GLint level) const override;
H A DTexture.cpp888 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es2::Texture2D
1253 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
1811 bool Texture3D::isDepth(GLenum target, GLint level) const
H A DlibGLESv2.cpp2272 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DTexture.h86 virtual bool isDepth(GLenum target, GLint level) const = 0;
153 bool isDepth(GLenum target, GLint level) const override;
H A DDevice.cpp423 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
H A DTexture.cpp689 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es1::Texture2D
H A DlibGLES_CM.cpp1767 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
/external/swiftshader/src/Renderer/
H A DSurface.hpp336 static bool isDepth(Format format);
H A DSurface.cpp1645 if(target || isDepth(format) || isStencil(format))
1728 if(target || isDepth(format) || isStencil(format))
2639 bool Surface::isDepth(Format format) function in class:sw::Surface
3034 !isDepth(format) &&
3505 return isDepth(external.format);
/external/mesa3d/src/amd/addrlib/
H A Daddrinterface.h600 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member in struct:_ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT
694 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member in struct:_ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT
/external/deqp/modules/gles31/functional/
H A Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode);
477 if (isStencil || isDepth)
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode);
1518 if (isDepth || isFloat)
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH);
3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID);
3305 if (isDepth || isDepthStencil) discardBuffers[1] = true;
3315 bool isDepth = ndx == 1;
3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) :
3329 else if (isDepth)
/external/mesa3d/src/amd/addrlib/r800/
H A Degbaddrlib.cpp1272 BOOL_32 isDepthSampleOrder = pIn->isDepth;
2025 BOOL_32 isDepthSampleOrder = pIn->isDepth;
/external/skia/src/sksl/
H A DSkSLSPIRVCodeGenerator.cpp1099 type.dimensions(), type.isDepth(), type.isArrayed(),

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