/external/skia/src/sksl/ir/ |
H A D | SkSLType.h | 112 Type(String name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, argument 117 , fIsDepth(isDepth) 217 bool isDepth() const { function in class:SkSL::Type
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 142 virtual bool isDepth(GLenum target, GLint level) const; 194 virtual bool isDepth(GLenum target, GLint level) const;
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H A D | Texture.cpp | 557 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:gl::Texture2D 873 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
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H A D | Device.cpp | 538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
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H A D | libGL.cpp | 2106 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat()); local 599 bool isStencil = (flags & Device::STENCIL_BUFFER) && (egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat())); 610 if((isDepth || isStencil) && !scaling && equalFormats && (!hasQuadLayout || fullCopy)) 612 if(source->hasDepth() && isDepth) 660 else if(isColor || isDepth || isStencil) 682 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
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H A D | Texture.h | 105 virtual bool isDepth(GLenum target, GLint level) const = 0; 178 bool isDepth(GLenum target, GLint level) const override; 236 bool isDepth(GLenum target, GLint level) const override; 298 bool isDepth(GLenum target, GLint level) const override;
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H A D | Texture.cpp | 888 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es2::Texture2D 1253 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap 1811 bool Texture3D::isDepth(GLenum target, GLint level) const
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H A D | libGLESv2.cpp | 2272 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Texture.h | 86 virtual bool isDepth(GLenum target, GLint level) const = 0; 153 bool isDepth(GLenum target, GLint level) const override;
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H A D | Device.cpp | 423 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
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H A D | Texture.cpp | 689 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es1::Texture2D
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H A D | libGLES_CM.cpp | 1767 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
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/external/swiftshader/src/Renderer/ |
H A D | Surface.hpp | 336 static bool isDepth(Format format);
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H A D | Surface.cpp | 1645 if(target || isDepth(format) || isStencil(format)) 1728 if(target || isDepth(format) || isStencil(format)) 2639 bool Surface::isDepth(Format format) function in class:sw::Surface 3034 !isDepth(format) && 3505 return isDepth(external.format);
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/external/mesa3d/src/amd/addrlib/ |
H A D | addrinterface.h | 600 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member in struct:_ADDR_COMPUTE_SURFACE_ADDRFROMCOORD_INPUT 694 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member in struct:_ADDR_COMPUTE_SURFACE_COORDFROMADDR_INPUT
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); 477 if (isStencil || isDepth) 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); 1518 if (isDepth || isFloat)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); 3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); 3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; 3315 bool isDepth = ndx == 1; 3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : 3329 else if (isDepth)
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/external/mesa3d/src/amd/addrlib/r800/ |
H A D | egbaddrlib.cpp | 1272 BOOL_32 isDepthSampleOrder = pIn->isDepth; 2025 BOOL_32 isDepthSampleOrder = pIn->isDepth;
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/external/skia/src/sksl/ |
H A D | SkSLSPIRVCodeGenerator.cpp | 1099 type.dimensions(), type.isDepth(), type.isArrayed(),
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