Searched refs:isSamplerComplete (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DTexture.h82 virtual bool isSamplerComplete() const = 0;
140 virtual bool isSamplerComplete() const;
192 virtual bool isSamplerComplete() const;
H A DTexture.cpp358 ASSERT(isSamplerComplete());
487 bool Texture2D::isSamplerComplete() const function in class:gl::Texture2D
731 ASSERT(isSamplerComplete());
772 bool TextureCubeMap::isSamplerComplete() const function in class:TextureCubeMap
H A DContext.cpp2034 if(envEnable[samplerIndex] && texture->isSamplerComplete())
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.h103 virtual bool isSamplerComplete() const = 0;
176 bool isSamplerComplete() const override;
234 bool isSamplerComplete() const override;
296 bool isSamplerComplete() const override;
H A DTexture.cpp625 ASSERT(isSamplerComplete());
818 bool Texture2D::isSamplerComplete() const function in class:es2::Texture2D
1110 ASSERT(isSamplerComplete());
1152 bool TextureCubeMap::isSamplerComplete() const function in class:TextureCubeMap
1577 ASSERT(isSamplerComplete());
1731 bool Texture3D::isSamplerComplete() const
H A DContext.cpp3019 if(texture->isSamplerComplete())
4219 if(textureLevel != 0 && !texture->isSamplerComplete())
4224 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1))
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DTexture.h84 virtual bool isSamplerComplete() const = 0;
151 bool isSamplerComplete() const override;
H A DTexture.cpp449 ASSERT(isSamplerComplete());
619 bool Texture2D::isSamplerComplete() const function in class:es1::Texture2D
H A DContext.cpp2080 if(texture && texture->isSamplerComplete())
3144 if(textureLevel != 0 && !texture->isSamplerComplete())
3149 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1))

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