Searched refs:key_tex (Results 1 - 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_nir.c664 const struct brw_sampler_prog_key_data *key_tex,
676 tex_options.saturate_s = key_tex->gl_clamp_mask[0];
677 tex_options.saturate_t = key_tex->gl_clamp_mask[1];
678 tex_options.saturate_r = key_tex->gl_clamp_mask[2];
683 if (key_tex->swizzles[s] == SWIZZLE_NOOP)
688 tex_options.swizzles[s][c] = GET_SWZ(key_tex->swizzles[s], c);
694 tex_options.lower_y_uv_external = key_tex->y_uv_image_mask;
695 tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask;
696 tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask;
662 brw_nir_apply_sampler_key(nir_shader *nir, const struct brw_compiler *compiler, const struct brw_sampler_prog_key_data *key_tex, bool is_scalar) argument
H A Dbrw_fs_visitor.cpp890 key_tex = &((const brw_wm_prog_key *) key)->tex;
893 key_tex = &((const brw_vs_prog_key *) key)->tex;
896 key_tex = &((const brw_tcs_prog_key *) key)->tex;
899 key_tex = &((const brw_tes_prog_key *) key)->tex;
902 key_tex = &((const brw_gs_prog_key *) key)->tex;
905 key_tex = &((const brw_cs_prog_key*) key)->tex;
H A Dbrw_fs.h281 const struct brw_sampler_prog_key_data *key_tex; member in class:fs_visitor
H A Dbrw_vec4.h97 const struct brw_sampler_prog_key_data * const key_tex; member in class:brw::vec4_visitor
H A Dbrw_vec4_visitor.cpp1106 emit_gen6_gather_wa(key_tex->gen6_gather_wa[surface], inst->dst);
1855 const struct brw_sampler_prog_key_data *key_tex,
1862 key_tex(key_tex),
1853 vec4_visitor(const struct brw_compiler *compiler, void *log_data, const struct brw_sampler_prog_key_data *key_tex, struct brw_vue_prog_data *prog_data, const nir_shader *shader, void *mem_ctx, bool no_spills, int shader_time_index) argument
H A Dbrw_fs_nir.cpp4367 key_tex->compressed_multisample_layout_mask & (1 << texture)) {
4399 if ((key_tex->msaa_16 & (1 << sampler)))
4431 } else if ((key_tex->msaa_16 & (1 << sampler))) {
4457 key_tex->gather_channel_quirk_mask & (1 << texture)) {
4488 emit_gen6_gather_wa(key_tex->gen6_gather_wa[texture], dst);
H A Dbrw_vec4_nir.cpp2300 key_tex->compressed_multisample_layout_mask & (1 << texture)) {
2310 (key_tex->gather_channel_quirk_mask & (1 << texture))) {

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