Searched refs:levelHeight (Results 1 - 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DLevelBuilder.java47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { argument
105 final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f);
/external/mesa3d/src/mesa/main/
H A Dtexstorage.c148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; local
163 levelWidth, levelHeight, levelDepth,
168 levelWidth, levelHeight, levelDepth,
169 &levelWidth, &levelHeight, &levelDepth);
H A Dtextureview.c310 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; local
330 levelWidth, levelHeight, levelDepth,
335 levelWidth, levelHeight, levelDepth,
336 &levelWidth, &levelHeight, &levelDepth);
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp951 const int levelHeight = height>>levelNdx; local
955 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); local
956 TextureLevel readLevel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); local
957 TextureLevel stencilOnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); local
973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
979 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight);
/external/deqp/modules/gles2/functional/
H A Des2fTextureMipmapTests.cpp851 const int levelHeight = de::max(1, m_height >> levelNdx); local
852 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx);
998 const int levelHeight = de::max(1, m_size >> levelNdx); local
1002 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx));
1007 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
/external/deqp/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp890 const int levelHeight = de::max(1, m_height >> levelNdx); local
891 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx);
1036 const int levelHeight = de::max(1, m_size >> levelNdx); local
1040 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx));
1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);

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