Searched refs:levelHeight (Results 1 - 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { argument 105 final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f);
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/external/mesa3d/src/mesa/main/ |
H A D | texstorage.c | 148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; local 163 levelWidth, levelHeight, levelDepth, 168 levelWidth, levelHeight, levelDepth, 169 &levelWidth, &levelHeight, &levelDepth);
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H A D | textureview.c | 310 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; local 330 levelWidth, levelHeight, levelDepth, 335 levelWidth, levelHeight, levelDepth, 336 &levelWidth, &levelHeight, &levelDepth);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 951 const int levelHeight = height>>levelNdx; local 955 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); local 956 TextureLevel readLevel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); local 957 TextureLevel stencilOnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); local 973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); 979 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 851 const int levelHeight = de::max(1, m_height >> levelNdx); local 852 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); 998 const int levelHeight = de::max(1, m_size >> levelNdx); local 1002 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); 1007 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureMipmapTests.cpp | 890 const int levelHeight = de::max(1, m_height >> levelNdx); local 891 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); 1036 const int levelHeight = de::max(1, m_size >> levelNdx); local 1040 const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); 1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
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