Searched refs:lp_rast_state (Results 1 - 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_rasterizer.c35 struct lp_rast_state { struct
66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state);
105 const struct lp_rast_state *state =
106 (const struct lp_rast_state *) handle;
H A Dlp_rast.h81 struct lp_rast_state { struct
179 const struct lp_rast_state *set_state;
185 const struct lp_rast_state *state;
228 lp_rast_arg_state( const struct lp_rast_state *state )
H A Dlp_setup_context.h133 const struct lp_rast_state *stored; /**< what's in the scene */
134 struct lp_rast_state current; /**< currently set state */
H A Dlp_rast_priv.h52 extern const struct lp_rast_state *jit_state;
85 const struct lp_rast_state *state;
231 const struct lp_rast_state *state = task->state;
H A Dlp_scene.h43 struct lp_rast_state;
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
334 const struct lp_rast_state *state,
H A Dlp_rast_debug.c9 const struct lp_rast_state *state;
66 get_variant( const struct lp_rast_state *state,
89 is_blend( const struct lp_rast_state *state,
106 const struct lp_rast_state *state = NULL;
H A Dlp_rast.c54 const struct lp_rast_state *jit_state = NULL;
299 const struct lp_rast_state *state;
402 const struct lp_rast_state *state = task->state;
H A Dlp_setup.c1141 struct lp_rast_state *stored;
1144 * the new, current state. So allocate a new lp_rast_state object
1147 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);

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