Searched refs:m_SkinnedShaderProgram (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DOGLES2ChameleonMan.cpp150 m_SkinnedShaderProgram; member in class:OGLES2ChameleonMan
287 if(PVRTCreateProgram(&m_SkinnedShaderProgram.uiId, m_uiSkinnedVertShader, m_uiSkinnedFragShader, g_aszAttribNames, eNumAttribs, pErrorStr) != PVR_SUCCESS)
296 m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.uiId, g_aszSkinnedUniformNames[i]);
299 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3);
302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0);
303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1);
529 glDeleteProgram(m_SkinnedShaderProgram.uiId);
563 glUseProgram(m_SkinnedShaderProgram.uiId);
568 glUniform1i(m_SkinnedShaderProgram
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