Searched refs:m_SkinnedShaderProgram (Results 1 - 1 of 1) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
H A D | OGLES2ChameleonMan.cpp | 150 m_SkinnedShaderProgram; member in class:OGLES2ChameleonMan 287 if(PVRTCreateProgram(&m_SkinnedShaderProgram.uiId, m_uiSkinnedVertShader, m_uiSkinnedFragShader, g_aszAttribNames, eNumAttribs, pErrorStr) != PVR_SUCCESS) 296 m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.uiId, g_aszSkinnedUniformNames[i]); 299 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3); 302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0); 303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1); 529 glDeleteProgram(m_SkinnedShaderProgram.uiId); 563 glUseProgram(m_SkinnedShaderProgram.uiId); 568 glUniform1i(m_SkinnedShaderProgram [all...] |
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