Searched refs:m_isVertexCase (Results 1 - 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderBuiltinVarTests.cpp124 if (m_isVertexCase)
135 src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n";
136 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n";
138 if (m_isVertexCase)
143 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
219 if (m_isVertexCase)
224 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
226 if (m_isVertexCase)
231 m_vertShaderSource = m_isVertexCase
[all...]
H A Des2fShaderMatrixTests.cpp773 std::ostringstream& op = m_isVertexCase ? vtx : frag;
817 if (m_isVertexCase)
839 if (!m_isVertexCase)
846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
852 if (!m_isVertexCase)
859 inValue = m_isVertexCase ? "a_coords" : "v_coords";
900 if (m_isVertexCase)
969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = ";
H A Des2fShaderDiscardTests.cpp108 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
H A Des2fShaderReturnTests.cpp135 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
H A Des2fShaderLoopTests.cpp244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported()
247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported()
H A Des2fShaderStructTests.cpp109 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
114 if ((m_flags && FLAG_USES_TEXTURES) && m_isVertexCase)
H A Des2fShaderTextureFunctionTests.cpp264 if (m_isVertexCase)
418 bool isVtxCase = m_isVertexCase;
/external/deqp/modules/gles3/functional/
H A Des3fShaderPrecisionTests.cpp202 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase
222 , m_isVertexCase (isVertexCase)
246 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase);
454 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase
475 , m_isVertexCase (isVertexCase)
499 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase);
648 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase
669 , m_isVertexCase (isVertexCase)
693 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
H A Des3fShaderBuiltinVarTests.cpp234 if (m_isVertexCase)
241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
243 if (m_isVertexCase)
248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
H A Des3fShaderMatrixTests.cpp1419 std::ostringstream& op = m_isVertexCase ? vtx : frag;
1491 if (m_isVertexCase)
1513 if (!m_isVertexCase)
1520 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
1526 if (!m_isVertexCase)
1533 inValue = m_isVertexCase ? "a_coords" : "v_coords";
1580 if (m_isVertexCase)
1651 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = ";
H A Des3fShaderTextureFunctionTests.cpp571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
746 bool isVtxCase = m_isVertexCase;
981 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase
991 , m_isVertexCase (isVertexCase)
1272 if (m_isVertexCase)
1282 if (m_isVertexCase)
1298 if (m_isVertexCase)
1301 if (!m_isVertexCase)
1310 if (!m_isVertexCase)
H A Des3fShaderOperatorTests.cpp693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT;
699 ostringstream& op = m_isVertexCase ? vtx : frag;
725 if (m_isVertexCase)
749 string prefix = m_isVertexCase ? "a_" : "v_";
827 if (m_isVertexCase)
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp513 bool m_isVertexCase;
549 bool m_isVertexCase;
565 bool m_isVertexCase;
675 bool m_isVertexCase;
705 bool m_isVertexCase;
721 bool m_isVertexCase;
2149 , m_isVertexCase (isVertexCase)
2198 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2199 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2276 , m_isVertexCase (isVertexCas
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp513 bool m_isVertexCase;
549 bool m_isVertexCase;
565 bool m_isVertexCase;
675 bool m_isVertexCase;
705 bool m_isVertexCase;
721 bool m_isVertexCase;
2169 , m_isVertexCase (isVertexCase)
2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2219 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2296 , m_isVertexCase (isVertexCas
[all...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDiscardTests.cpp111 return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture);
H A DvktShaderRenderMatrixTests.cpp1674 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op);
1681 std::ostringstream& op = m_isVertexCase ? vtx : frag;
1756 if (m_isVertexCase)
1779 if (!m_isVertexCase)
1786 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
1793 if (!m_isVertexCase)
1800 inValue = m_isVertexCase ? "a_coords" : "v_coords";
1847 if (m_isVertexCase)
1918 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = ";
H A DvktShaderRender.hpp300 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCase
530 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCaseInstance
H A DvktShaderRender.cpp496 , m_isVertexCase (isVertexCase)
510 , m_isVertexCase (isVertexCase)
530 return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attribFunc);
541 , m_isVertexCase (false)
565 , m_isVertexCase (isVertexCase)
588 , m_isVertexCase (isVertexCase)
740 m_quadGrid = de::MovePtr<QuadGrid>(new QuadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, getDefaultConstCoords(), m_userAttribTransforms, m_textures));
750 if (m_isVertexCase)
H A DvktShaderRenderTextureFunctionTests.cpp658 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
882 return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_lookupSpec, m_textureSpec, m_lookupParams);
888 bool isVtxCase = m_isVertexCase;
2332 case QUERYFUNCTION_TEXTURESIZE: return new TextureSizeInstance(context, m_isVertexCase, m_textureSpec);
2333 case QUERYFUNCTION_TEXTUREQUERYLOD: return new TextureQueryLodInstance(context, m_isVertexCase, m_textureSpec);
2334 case QUERYFUNCTION_TEXTUREQUERYLEVELS: return new TextureQueryLevelsInstance(context, m_isVertexCase, m_textureSpec);
2335 case QUERYFUNCTION_TEXTURESAMPLES: return new TextureSamplesInstance(context, m_isVertexCase, m_textureSpec);
2346 std::ostringstream& op = m_isVertexCase ? vert : frag;
2349 DE_ASSERT(m_function != QUERYFUNCTION_TEXTUREQUERYLOD || !m_isVertexCase);
2383 if (m_isVertexCase)
[all...]
H A DvktShaderRenderOperatorTests.cpp669 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
680 std::ostringstream& op = m_isVertexCase ? vtx : frag;
709 if (m_isVertexCase)
733 const std::string prefix = m_isVertexCase ? "a_" : "v_";
811 if (m_isVertexCase)
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp350 , m_isVertexCase (isVertexCase)
362 , m_isVertexCase (isVertexCase)
436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
444 if (m_isVertexCase)
H A DglsShaderRenderCase.hpp244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase

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