/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderBuiltinVarTests.cpp | 124 if (m_isVertexCase) 135 src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n"; 136 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n"; 138 if (m_isVertexCase) 143 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; 144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); 219 if (m_isVertexCase) 224 src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n"; 226 if (m_isVertexCase) 231 m_vertShaderSource = m_isVertexCase [all...] |
H A D | es2fShaderMatrixTests.cpp | 773 std::ostringstream& op = m_isVertexCase ? vtx : frag; 817 if (m_isVertexCase) 839 if (!m_isVertexCase) 846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); 852 if (!m_isVertexCase) 859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; 900 if (m_isVertexCase) 969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = ";
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H A D | es2fShaderDiscardTests.cpp | 108 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
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H A D | es2fShaderReturnTests.cpp | 135 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported();
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H A D | es2fShaderLoopTests.cpp | 244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() 247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported()
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H A D | es2fShaderStructTests.cpp | 109 const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isFragmentDynamicLoopSupported(); 114 if ((m_flags && FLAG_USES_TEXTURES) && m_isVertexCase)
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H A D | es2fShaderTextureFunctionTests.cpp | 264 if (m_isVertexCase) 418 bool isVtxCase = m_isVertexCase;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderPrecisionTests.cpp | 202 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase 222 , m_isVertexCase (isVertexCase) 246 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); 454 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase 475 , m_isVertexCase (isVertexCase) 499 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); 648 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase 669 , m_isVertexCase (isVertexCase) 693 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
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H A D | es3fShaderBuiltinVarTests.cpp | 234 if (m_isVertexCase) 241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n"; 243 if (m_isVertexCase) 248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; 249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();
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H A D | es3fShaderMatrixTests.cpp | 1419 std::ostringstream& op = m_isVertexCase ? vtx : frag; 1491 if (m_isVertexCase) 1513 if (!m_isVertexCase) 1520 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); 1526 if (!m_isVertexCase) 1533 inValue = m_isVertexCase ? "a_coords" : "v_coords"; 1580 if (m_isVertexCase) 1651 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = ";
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H A D | es3fShaderTextureFunctionTests.cpp | 571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, 746 bool isVtxCase = m_isVertexCase; 981 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase 991 , m_isVertexCase (isVertexCase) 1272 if (m_isVertexCase) 1282 if (m_isVertexCase) 1298 if (m_isVertexCase) 1301 if (!m_isVertexCase) 1310 if (!m_isVertexCase)
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H A D | es3fShaderOperatorTests.cpp | 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; 699 ostringstream& op = m_isVertexCase ? vtx : frag; 725 if (m_isVertexCase) 749 string prefix = m_isVertexCase ? "a_" : "v_"; 827 if (m_isVertexCase)
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 513 bool m_isVertexCase; 549 bool m_isVertexCase; 565 bool m_isVertexCase; 675 bool m_isVertexCase; 705 bool m_isVertexCase; 721 bool m_isVertexCase; 2149 , m_isVertexCase (isVertexCase) 2198 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2199 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2276 , m_isVertexCase (isVertexCas [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 513 bool m_isVertexCase; 549 bool m_isVertexCase; 565 bool m_isVertexCase; 675 bool m_isVertexCase; 705 bool m_isVertexCase; 721 bool m_isVertexCase; 2169 , m_isVertexCase (isVertexCase) 2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2219 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2296 , m_isVertexCase (isVertexCas [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderDiscardTests.cpp | 111 return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture);
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H A D | vktShaderRenderMatrixTests.cpp | 1674 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); 1681 std::ostringstream& op = m_isVertexCase ? vtx : frag; 1756 if (m_isVertexCase) 1779 if (!m_isVertexCase) 1786 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); 1793 if (!m_isVertexCase) 1800 inValue = m_isVertexCase ? "a_coords" : "v_coords"; 1847 if (m_isVertexCase) 1918 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = ";
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H A D | vktShaderRender.hpp | 300 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCase 530 const bool m_isVertexCase; member in class:vkt::sr::ShaderRenderCaseInstance
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H A D | vktShaderRender.cpp | 496 , m_isVertexCase (isVertexCase) 510 , m_isVertexCase (isVertexCase) 530 return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attribFunc); 541 , m_isVertexCase (false) 565 , m_isVertexCase (isVertexCase) 588 , m_isVertexCase (isVertexCase) 740 m_quadGrid = de::MovePtr<QuadGrid>(new QuadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, getDefaultConstCoords(), m_userAttribTransforms, m_textures)); 750 if (m_isVertexCase)
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H A D | vktShaderRenderTextureFunctionTests.cpp | 658 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, 882 return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_lookupSpec, m_textureSpec, m_lookupParams); 888 bool isVtxCase = m_isVertexCase; 2332 case QUERYFUNCTION_TEXTURESIZE: return new TextureSizeInstance(context, m_isVertexCase, m_textureSpec); 2333 case QUERYFUNCTION_TEXTUREQUERYLOD: return new TextureQueryLodInstance(context, m_isVertexCase, m_textureSpec); 2334 case QUERYFUNCTION_TEXTUREQUERYLEVELS: return new TextureQueryLevelsInstance(context, m_isVertexCase, m_textureSpec); 2335 case QUERYFUNCTION_TEXTURESAMPLES: return new TextureSamplesInstance(context, m_isVertexCase, m_textureSpec); 2346 std::ostringstream& op = m_isVertexCase ? vert : frag; 2349 DE_ASSERT(m_function != QUERYFUNCTION_TEXTUREQUERYLOD || !m_isVertexCase); 2383 if (m_isVertexCase) [all...] |
H A D | vktShaderRenderOperatorTests.cpp | 669 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec); 680 std::ostringstream& op = m_isVertexCase ? vtx : frag; 709 if (m_isVertexCase) 733 const std::string prefix = m_isVertexCase ? "a_" : "v_"; 811 if (m_isVertexCase)
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 350 , m_isVertexCase (isVertexCase) 362 , m_isVertexCase (isVertexCase) 436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures); 444 if (m_isVertexCase)
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H A D | glsShaderRenderCase.hpp | 244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase
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