Searched refs:occluderHeight (Results 1 - 4 of 4) sorted by relevance

/external/skia/include/utils/
H A DSkShadowUtils.h53 * @param occluderHeight The vertical offset of the occluder from the canvas. This is
64 static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, argument
68 SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight);
/external/skia/src/utils/
H A DSkShadowUtils.cpp585 SkScalar occluderHeight = zPlaneParams.fZ; local
586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f);
590 SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);
596 factory.fOccluderHeight = occluderHeight;
H A DSkShadowTessellator.cpp375 SkScalar occluderHeight = heightFunc(0, 0); local
376 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f)));
805 SkScalar occluderHeight = this->heightFunc(center.fX, center.fY) + fZOffset; local
806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f);
815 SkScalar scale = fLightZ / (fLightZ - occluderHeight);
/external/skia/src/gpu/
H A DGrRenderTargetContext.cpp1009 SkScalar occluderHeight = rec.fZPlaneParams.fZ; local
1018 SkScalar devSpaceInsetWidth = occluderHeight * kHeightFactor * kGeomFactor;
1019 const float umbraAlpha = (1.0f + SkTMax(occluderHeight * kHeightFactor, 0.0f));
1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f);
1067 const SkScalar spotScale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);

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