Searched refs:occluderHeight (Results 1 - 4 of 4) sorted by relevance
/external/skia/include/utils/ |
H A D | SkShadowUtils.h | 53 * @param occluderHeight The vertical offset of the occluder from the canvas. This is 64 static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, argument 68 SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight);
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/external/skia/src/utils/ |
H A D | SkShadowUtils.cpp | 585 SkScalar occluderHeight = zPlaneParams.fZ; local 586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); 590 SkScalar scale = devLightPos.fZ / (devLightPos.fZ - occluderHeight); 596 factory.fOccluderHeight = occluderHeight;
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H A D | SkShadowTessellator.cpp | 375 SkScalar occluderHeight = heightFunc(0, 0); local 376 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f))); 805 SkScalar occluderHeight = this->heightFunc(center.fX, center.fY) + fZOffset; local 806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); 815 SkScalar scale = fLightZ / (fLightZ - occluderHeight);
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/external/skia/src/gpu/ |
H A D | GrRenderTargetContext.cpp | 1009 SkScalar occluderHeight = rec.fZPlaneParams.fZ; local 1018 SkScalar devSpaceInsetWidth = occluderHeight * kHeightFactor * kGeomFactor; 1019 const float umbraAlpha = (1.0f + SkTMax(occluderHeight * kHeightFactor, 0.0f)); 1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); 1067 const SkScalar spotScale = devLightPos.fZ / (devLightPos.fZ - occluderHeight);
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