Searched refs:position0 (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp263 const tcu::IVec2 position0 = packet.position + tcu::IVec2(0, 0); local
268 const tcu::Vec4 texColor0 = m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_texture.getWidth()-1), 0);
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp398 " const highp vec4 position0 = vec4(-0.5, 0.5, 0.0, 0.0);\n"
1328 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; local
1334 output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1550 const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); local
1560 output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn);

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