Searched refs:roundEven (Results 1 - 9 of 9) sorted by relevance

/external/vulkan-validation-layers/libs/glm/detail/
H A Dfunc_common.hpp90 /// same value as roundEven(x) for all values of x.
105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
109 GLM_FUNC_DECL genType roundEven(genType const & x);
/external/deqp/modules/gles3/functional/
H A Des3fShaderCommonFunctionTests.cpp596 static float roundEven (float v) function in namespace:deqp::gles3::Functional
611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
615 m_spec.source = "out0 = roundEven(in0);";
670 const float ref = roundEven(in0);
691 const int minRes = int(roundEven(in0-eps));
692 const int maxRes = int(roundEven(in0+eps));
1358 const float ref = roundEven(in0);
1379 const int minRes = int(roundEven(in0-eps));
1380 const int maxRes = int(roundEven(in0+eps));
/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp674 static float roundEven (float v) function in namespace:deqp::gles31::Functional
689 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
693 m_spec.source = "out0 = roundEven(in0);";
748 const float ref = roundEven(in0);
769 const int minRes = int(roundEven(in0-eps));
770 const int maxRes = int(roundEven(in0+eps));
1441 const float ref = roundEven(in0);
1462 const int minRes = int(roundEven(in0-eps));
1463 const int maxRes = int(roundEven(in0+eps));
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderCommonFunctionTests.cpp780 static float roundEven (float v) function
851 const float ref = roundEven(in0);
872 const int minRes = int(roundEven(in0-eps));
873 const int maxRes = int(roundEven(in0+eps));
903 : CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
907 m_spec.source = "out0 = roundEven(in0);";
1675 const float ref = roundEven(in0);
1696 const int minRes = int(roundEven(in0-eps));
1697 const int maxRes = int(roundEven(in0+eps));
/external/swiftshader/src/Shader/
H A DShaderCore.hpp296 void roundEven(Vector4f &dst, const Vector4f &src);
H A DPixelProgram.cpp195 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
H A DVertexProgram.cpp210 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
H A DShaderCore.cpp1177 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
/external/mesa3d/src/compiler/glsl/
H A Dbuiltin_functions.cpp712 BA1(roundEven)
1338 FD(roundEven)
3637 UNOPA(roundEven, ir_unop_round_even)

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