Searched refs:roundEven (Results 1 - 9 of 9) sorted by relevance
/external/vulkan-validation-layers/libs/glm/detail/ |
H A D | func_common.hpp | 90 /// same value as roundEven(x) for all values of x. 105 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> 109 GLM_FUNC_DECL genType roundEven(genType const & x);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderCommonFunctionTests.cpp | 596 static float roundEven (float v) function in namespace:deqp::gles3::Functional 611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 615 m_spec.source = "out0 = roundEven(in0);"; 670 const float ref = roundEven(in0); 691 const int minRes = int(roundEven(in0-eps)); 692 const int maxRes = int(roundEven(in0+eps)); 1358 const float ref = roundEven(in0); 1379 const int minRes = int(roundEven(in0-eps)); 1380 const int maxRes = int(roundEven(in0+eps));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 674 static float roundEven (float v) function in namespace:deqp::gles31::Functional 689 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 693 m_spec.source = "out0 = roundEven(in0);"; 748 const float ref = roundEven(in0); 769 const int minRes = int(roundEven(in0-eps)); 770 const int maxRes = int(roundEven(in0+eps)); 1441 const float ref = roundEven(in0); 1462 const int minRes = int(roundEven(in0-eps)); 1463 const int maxRes = int(roundEven(in0+eps));
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderCommonFunctionTests.cpp | 780 static float roundEven (float v) function 851 const float ref = roundEven(in0); 872 const int minRes = int(roundEven(in0-eps)); 873 const int maxRes = int(roundEven(in0+eps)); 903 : CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) 907 m_spec.source = "out0 = roundEven(in0);"; 1675 const float ref = roundEven(in0); 1696 const int minRes = int(roundEven(in0-eps)); 1697 const int maxRes = int(roundEven(in0+eps));
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/external/swiftshader/src/Shader/ |
H A D | ShaderCore.hpp | 296 void roundEven(Vector4f &dst, const Vector4f &src);
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H A D | PixelProgram.cpp | 195 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
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H A D | VertexProgram.cpp | 210 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
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H A D | ShaderCore.cpp | 1177 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
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/external/mesa3d/src/compiler/glsl/ |
H A D | builtin_functions.cpp | 712 BA1(roundEven) 1338 FD(roundEven) 3637 UNOPA(roundEven, ir_unop_round_even)
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