Searched refs:samplerCubeShadow (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/tests/
H A Dsampler_types_test.cpp88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
/external/swiftshader/src/OpenGL/compiler/
H A DInitialize.cpp313 TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); local
317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
325 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
334 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
397 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h120 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
/external/mesa3d/src/compiler/glsl/
H A Dbuiltin_types.cpp212 T(samplerCubeShadow, 130, 300)

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