Searched refs:samplerCubeShadow (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/compiler/glsl/tests/ |
H A D | sampler_types_test.cpp | 88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | Initialize.cpp | 313 TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); local 317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); 325 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); 334 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); 397 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 120 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
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/external/mesa3d/src/compiler/glsl/ |
H A D | builtin_types.cpp | 212 T(samplerCubeShadow, 130, 300)
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