Searched refs:setMaxAnisotropy (Results 1 - 24 of 24) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSampler.hpp167 void setMaxAnisotropy(float maxAnisotropy);
H A DVertexProcessor.hpp260 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
H A DPixelProcessor.hpp233 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
H A DRenderer.hpp350 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
H A DSampler.cpp305 void Sampler::setMaxAnisotropy(float maxAnisotropy) function in class:sw::Sampler
H A DPixelProcessor.cpp438 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) function in class:sw::PixelProcessor
442 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy);
H A DVertexProcessor.cpp596 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) function in class:sw::VertexProcessor
600 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy);
H A DRenderer.cpp2313 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy)
2317 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy);
2321 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy);
/external/swiftshader/src/OpenGL/libGL/
H A DTexture.h66 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
H A DTexture.cpp120 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:gl::Texture
H A DlibGL.cpp4485 if(!texture->setMaxAnisotropy(param))
4569 if(!texture->setMaxAnisotropy((GLfloat)param))
H A DContext.cpp2047 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DTexture.h62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
H A DTexture.cpp138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:es1::Texture
H A DlibGLES_CM.cpp4378 if(!texture->setMaxAnisotropy(param))
4448 if(!texture->setMaxAnisotropy((GLfloat)param))
H A DContext.cpp2095 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.h63 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
H A DTexture.cpp166 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:es2::Texture
H A DlibGLESv2.cpp5198 if(!texture->setMaxAnisotropy(param))
5347 if(!texture->setMaxAnisotropy((GLfloat)param))
H A DContext.cpp3068 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy);
/external/vulkan-validation-layers/demos/
H A Dcube.cpp1999 .setMaxAnisotropy(1)
/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.cpp3669 renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy));
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp4334 renderer->setMaxAnisotropy(type, index, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy));
/external/vulkan-validation-layers/include/vulkan/
H A Dvulkan.hpp7296 SamplerCreateInfo& setMaxAnisotropy( float maxAnisotropy_ ) function in struct:vk::vk::ImageLayout::AttachmentLoadOp::AttachmentStoreOp::ImageType::ImageTiling::ImageViewType::CommandBufferLevel::ComponentSwizzle::DescriptorType::QueryType::BorderColor::PipelineBindPoint::PipelineCacheHeaderVersion::PrimitiveTopology::SharingMode::IndexType::Filter::SamplerMipmapMode::SamplerAddressMode::CompareOp::PolygonMode::CullModeFlagBits::FrontFace::BlendFactor::BlendOp::StencilOp::LogicOp::InternalAllocationType::SystemAllocationScope::PhysicalDeviceType::VertexInputRate::Format::StructureType::SamplerCreateInfo

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