/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 167 void setMaxAnisotropy(float maxAnisotropy);
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H A D | VertexProcessor.hpp | 260 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
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H A D | PixelProcessor.hpp | 233 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
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H A D | Renderer.hpp | 350 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
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H A D | Sampler.cpp | 305 void Sampler::setMaxAnisotropy(float maxAnisotropy) function in class:sw::Sampler
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H A D | PixelProcessor.cpp | 438 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) function in class:sw::PixelProcessor 442 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy);
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H A D | VertexProcessor.cpp | 596 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) function in class:sw::VertexProcessor 600 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy);
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H A D | Renderer.cpp | 2313 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) 2317 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); 2321 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Texture.h | 66 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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H A D | Texture.cpp | 120 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:gl::Texture
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H A D | libGL.cpp | 4485 if(!texture->setMaxAnisotropy(param)) 4569 if(!texture->setMaxAnisotropy((GLfloat)param))
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H A D | Context.cpp | 2047 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Texture.h | 62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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H A D | Texture.cpp | 138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:es1::Texture
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H A D | libGLES_CM.cpp | 4378 if(!texture->setMaxAnisotropy(param)) 4448 if(!texture->setMaxAnisotropy((GLfloat)param))
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H A D | Context.cpp | 2095 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.h | 63 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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H A D | Texture.cpp | 166 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) function in class:es2::Texture
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H A D | libGLESv2.cpp | 5198 if(!texture->setMaxAnisotropy(param)) 5347 if(!texture->setMaxAnisotropy((GLfloat)param))
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H A D | Context.cpp | 3068 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy);
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/external/vulkan-validation-layers/demos/ |
H A D | cube.cpp | 1999 .setMaxAnisotropy(1)
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 3669 renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy));
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 4334 renderer->setMaxAnisotropy(type, index, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy));
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/external/vulkan-validation-layers/include/vulkan/ |
H A D | vulkan.hpp | 7296 SamplerCreateInfo& setMaxAnisotropy( float maxAnisotropy_ ) function in struct:vk::vk::ImageLayout::AttachmentLoadOp::AttachmentStoreOp::ImageType::ImageTiling::ImageViewType::CommandBufferLevel::ComponentSwizzle::DescriptorType::QueryType::BorderColor::PipelineBindPoint::PipelineCacheHeaderVersion::PrimitiveTopology::SharingMode::IndexType::Filter::SamplerMipmapMode::SamplerAddressMode::CompareOp::PolygonMode::CullModeFlagBits::FrontFace::BlendFactor::BlendOp::StencilOp::LogicOp::InternalAllocationType::SystemAllocationScope::PhysicalDeviceType::VertexInputRate::Format::StructureType::SamplerCreateInfo
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