Searched refs:shader_code (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/intel/vulkan/
H A Danv_pipeline.c483 const unsigned *shader_code = local
486 if (shader_code == NULL) {
492 shader_code, code_size,
640 const unsigned *shader_code; local
642 shader_code =
645 if (shader_code == NULL) {
652 shader_code, code_size,
661 shader_code =
665 if (shader_code == NULL) {
672 shader_code, code_siz
741 const unsigned *shader_code = local
864 const unsigned *shader_code = local
935 const unsigned *shader_code = local
[all...]
/external/vulkan-validation-layers/tests/
H A Dvkrenderframework.cpp1075 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework, argument
1091 shader_len = strlen(shader_code);
1100 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1);
1105 framework->GLSLtoSPV(stage, shader_code, spv);
/external/vulkan-validation-layers/demos/
H A Dcube.cpp2047 void *shader_code = malloc(size); local
2048 size_t retval = fread(shader_code, size, 1, fp);
2055 return (char *)shader_code;
H A Dcube.c1661 void *shader_code; local
1672 shader_code = malloc(size);
1673 retval = fread(shader_code, size, 1, fp);
1679 return shader_code;

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