Searched refs:shader_code (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/intel/vulkan/ |
H A D | anv_pipeline.c | 483 const unsigned *shader_code = local 486 if (shader_code == NULL) { 492 shader_code, code_size, 640 const unsigned *shader_code; local 642 shader_code = 645 if (shader_code == NULL) { 652 shader_code, code_size, 661 shader_code = 665 if (shader_code == NULL) { 672 shader_code, code_siz 741 const unsigned *shader_code = local 864 const unsigned *shader_code = local 935 const unsigned *shader_code = local [all...] |
/external/vulkan-validation-layers/tests/ |
H A D | vkrenderframework.cpp | 1075 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework, argument 1091 shader_len = strlen(shader_code); 1100 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); 1105 framework->GLSLtoSPV(stage, shader_code, spv);
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/external/vulkan-validation-layers/demos/ |
H A D | cube.cpp | 2047 void *shader_code = malloc(size); local 2048 size_t retval = fread(shader_code, size, 1, fp); 2055 return (char *)shader_code;
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H A D | cube.c | 1661 void *shader_code; local 1672 shader_code = malloc(size); 1673 retval = fread(shader_code, size, 1, fp); 1679 return shader_code;
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