Searched refs:stencilZFailOperation (Results 1 - 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
H A DPixelProcessor.hpp49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member in struct:sw::PixelProcessor::States
262 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
270 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
H A DPixelProcessor.cpp622 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) argument
624 context->stencilZFailOperation = stencilZFailOperation;
659 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) argument
661 context->stencilZFailOperationCCW = stencilZFailOperation;
965 state.stencilZFailOperation = context->stencilZFailOperation;
974 state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation;
H A DContext.hpp416 StencilOperation stencilZFailOperation; member in class:sw::Context
H A DContext.cpp236 stencilZFailOperation = OPERATION_KEEP;
/external/swiftshader/src/Shader/
H A DPixelRoutine.hpp74 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
H A DPixelRoutine.cpp745 if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP)
768 stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
804 void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) argument
812 if(stencilZFailOperation != stencilPassOperation)
814 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW);
817 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
822 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
824 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same

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