Searched refs:stencilZFailOperation (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | PixelProcessor.hpp | 49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member in struct:sw::PixelProcessor::States 262 void setStencilZFailOperation(StencilOperation stencilZFailOperation); 270 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
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H A D | PixelProcessor.cpp | 622 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) argument 624 context->stencilZFailOperation = stencilZFailOperation; 659 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) argument 661 context->stencilZFailOperationCCW = stencilZFailOperation; 965 state.stencilZFailOperation = context->stencilZFailOperation; 974 state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation;
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H A D | Context.hpp | 416 StencilOperation stencilZFailOperation; member in class:sw::Context
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H A D | Context.cpp | 236 stencilZFailOperation = OPERATION_KEEP;
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/external/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 74 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
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H A D | PixelRoutine.cpp | 745 if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP) 768 stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask); 804 void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) argument 812 if(stencilZFailOperation != stencilPassOperation) 814 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); 817 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) 822 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) 824 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
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