Searched refs:texCoordType (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1125 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); local
1142 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n"
1262 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); local
1285 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n"
1482 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); local
1499 << " color = imageLoad(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n"
1586 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); local
1609 << " color = imageLoad(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n"
H A Des31fTextureGatherTests.cpp1093 const string texCoordType = "vec" + de::toString(numTexCoordComponents); local
1098 "in highp " + texCoordType + " a_texCoord;\n"
1101 "out highp " + texCoordType + " v_texCoord;\n"
1123 const string texCoordType = "vec" + de::toString(numTexCoordComponents); local
1130 "in highp " + texCoordType + " v_texCoord;\n"
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1415 const string texCoordType = "vec" + de::toString(numTexCoordComponents); local
1425 "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n"; local
1431 "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n"; local
1463 const string texCoordType = "vec" + de::toString(numTexCoordComponents); local
1480 "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n"; local

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