Searched refs:textureFactor4 (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
H A DPixelProcessor.cpp672 factor.textureFactor4[0][0] = textureFactorR;
673 factor.textureFactor4[0][1] = textureFactorR;
674 factor.textureFactor4[0][2] = textureFactorR;
675 factor.textureFactor4[0][3] = textureFactorR;
677 factor.textureFactor4[1][0] = textureFactorG;
678 factor.textureFactor4[1][1] = textureFactorG;
679 factor.textureFactor4[1][2] = textureFactorG;
680 factor.textureFactor4[1][3] = textureFactorG;
682 factor.textureFactor4[2][0] = textureFactorB;
683 factor.textureFactor4[
[all...]
H A DPixelProcessor.hpp175 word4 textureFactor4[4]; member in struct:sw::PixelProcessor::Factor
/external/swiftshader/src/Shader/
H A DPixelPipeline.cpp411 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0]));
412 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1]));
413 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2]));
414 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]));
701 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
702 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
703 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
975 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);

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