Searched refs:uiMaterialScaleLoc (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
H A DOGLES3ColourGrading.cpp145 GLuint uiMaterialScaleLoc; member in struct:OGLES3ColourGrading::__anon20447
309 m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialScale");
318 glUniform1f(m_SceneShaderProgram.uiMaterialScaleLoc, fSpecularIntensity / (1.0f - fSpecularConcentration));

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