Searched refs:vPosZW (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSetupProcessor.cpp76 bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPositionRegister); local
82 state.interpolateZ = context->depthBufferActive() || context->pixelFogActive() != FOG_NONE || vPosZW;
83 state.interpolateW = context->perspectiveActive() || vPosZW;

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