Searched refs:write_depth (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c118 GLboolean write_depth,
125 const GLuint shaderIndex = write_depth * 2 + write_stencil;
141 if (write_depth) {
171 if (write_depth) {
564 GLboolean write_depth, GLboolean write_stencil)
627 if (write_depth) {
1065 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; local
1089 write_stencil = write_depth = GL_TRUE;
1093 write_depth = GL_TRUE;
1106 if (write_depth || write_stenci
117 get_drawpix_z_stencil_program(struct st_context *st, GLboolean write_depth, GLboolean write_stencil) argument
554 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, struct pipe_sampler_view **sv, int num_sampler_view, void *driver_vp, void *driver_fp, struct st_fp_variant *fpv, const GLfloat *color, GLboolean invertTex, GLboolean write_depth, GLboolean write_stencil) argument
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