Searched refs:zRatio (Results 1 - 3 of 3) sorted by relevance

/external/skia/src/utils/
H A DSkShadowUtils.cpp586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); local
587 SkScalar radius = lightRadius * zRatio;
594 factory.fOffset = SkVector::Make(zRatio * (center.fX - devLightPos.fX),
595 zRatio * (center.fY - devLightPos.fY));
H A DSkShadowTessellator.cpp759 float zRatio = SkTPin(z / (fLightZ - z), 0.0f, 0.95f); local
760 return fLightRadius*zRatio;
806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); local
807 SkScalar radius = lightRadius * zRatio;
816 SkVector translate = SkVector::Make(-zRatio * lightPos.fX, -zRatio * lightPos.fY);
/external/skia/src/gpu/
H A DGrRenderTargetContext.cpp1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); local
1062 SkScalar devSpaceSpotBlur = 2.0f * rec.fLightRadius * zRatio;
1068 SkPoint spotOffset = SkPoint::Make(zRatio*(-devLightPos.fX), zRatio*(-devLightPos.fY));

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