Searched refs:zRatio (Results 1 - 3 of 3) sorted by relevance
/external/skia/src/utils/ |
H A D | SkShadowUtils.cpp | 586 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); local 587 SkScalar radius = lightRadius * zRatio; 594 factory.fOffset = SkVector::Make(zRatio * (center.fX - devLightPos.fX), 595 zRatio * (center.fY - devLightPos.fY));
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H A D | SkShadowTessellator.cpp | 759 float zRatio = SkTPin(z / (fLightZ - z), 0.0f, 0.95f); local 760 return fLightRadius*zRatio; 806 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f); local 807 SkScalar radius = lightRadius * zRatio; 816 SkVector translate = SkVector::Make(-zRatio * lightPos.fX, -zRatio * lightPos.fY);
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/external/skia/src/gpu/ |
H A D | GrRenderTargetContext.cpp | 1060 float zRatio = SkTPin(occluderHeight / (devLightPos.fZ - occluderHeight), 0.0f, 0.95f); local 1062 SkScalar devSpaceSpotBlur = 2.0f * rec.fLightRadius * zRatio; 1068 SkPoint spotOffset = SkPoint::Make(zRatio*(-devLightPos.fX), zRatio*(-devLightPos.fY));
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