Searched refs:acquireSoundTriggerSession (Results 1 - 12 of 12) sorted by relevance
/frameworks/av/include/media/ |
H A D | IAudioPolicyService.h | 155 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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H A D | AudioSystem.h | 324 static status_t acquireSoundTriggerSession(audio_session_t *session,
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/frameworks/av/media/libaudioclient/include/media/ |
H A D | IAudioPolicyService.h | 155 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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H A D | AudioSystem.h | 324 static status_t acquireSoundTriggerSession(audio_session_t *session,
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/frameworks/av/services/audiopolicy/service/ |
H A D | AudioPolicyInterfaceImpl.cpp | 693 status_t AudioPolicyService::acquireSoundTriggerSession(audio_session_t *session, function in class:android::AudioPolicyService 702 return mAudioPolicyManager->acquireSoundTriggerSession(session, ioHandle, device);
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H A D | AudioPolicyService.h | 187 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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/frameworks/av/services/audiopolicy/ |
H A D | AudioPolicyInterface.h | 227 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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/frameworks/av/services/audiopolicy/managerdefault/ |
H A D | AudioPolicyManager.h | 217 virtual status_t acquireSoundTriggerSession(audio_session_t *session,
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H A D | AudioPolicyManager.cpp | 3315 status_t AudioPolicyManager::acquireSoundTriggerSession(audio_session_t *session, function in class:android::AudioPolicyManager
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/frameworks/av/media/libaudioclient/ |
H A D | AudioSystem.cpp | 1190 status_t AudioSystem::acquireSoundTriggerSession(audio_session_t *session, function in class:android::AudioSystem 1196 return aps->acquireSoundTriggerSession(session, ioHandle, device);
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H A D | IAudioPolicyService.cpp | 688 virtual status_t acquireSoundTriggerSession(audio_session_t *session, function in class:android::BpAudioPolicyService 1361 status_t status = acquireSoundTriggerSession(&session, &ioHandle, &device);
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/frameworks/av/services/soundtrigger/ |
H A D | SoundTriggerHwService.cpp | 610 status_t status = AudioSystem::acquireSoundTriggerSession(&session, &ioHandle, &device);
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